Skip to main content

User login

What is OpenID?
  • Log in using OpenID
  • Cancel OpenID login
  • Create new account
  • Request new password
Register
  • Home
  • Browse
    • 2D Art
    • 3D Art
    • Concept Art
    • Textures
    • Music
    • Sound Effects
    • Documents
    • Featured Tutorials
  • Submit Art
  • Collect
    • My Collections
    • Art Collections
  • Forums
  • FAQ
  • Leaderboards
    • All Time
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
    • Weekly
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
  • ❤ Donate
Show off your project!

The Land Of Sine...

GabeChHe
Friday, July 7, 2017 - 08:49
GabeChHe's picture

Can I get some feedback on my latest game, The Land Of Sine...? http://gamejolt.com/games/thelandofsine/264932

Sine_back.JPG

Attachments: 
Preview
Sine_back.JPG Sine_back.JPG 74 Kb [2 download(s)]
  • Log in or register to post comments
Chasersgaming
joined 10 years 9 months ago
Friday, July 7, 2017 - 10:27
Chasersgaming's picture

had a go, controls seem unstable, i get it the idea, maybe im missing something, but i found it unplayable. everytime i click the mouse it just kept starting a new level until the wizard appeared. :)

Chasersgaming | Support | Monstropolis | 

  • Log in or register to post comments
GabeChHe
joined 8 years 9 months ago
Friday, July 7, 2017 - 17:41
GabeChHe's picture

Sorry about that. I was playing around with a mobile version and I must have uploaded that accidently! I uploaded the correct build.

  • Log in or register to post comments
MedicineStorm
joined 12 years 10 months ago
Saturday, July 8, 2017 - 09:43
MedicineStorm's picture

Interesting gameplay mechanic. The slider controlling my character's jump and move power seems counter-intuitive though. I had no luck adapting to it. I think it may make for better gameplay if the character's speed/jump power remained constant, but the obstacles varied in height and width according to a sine function instead. As in, have the pits get wider or narrower instead of the jump power getting stronger or weaker, have the logs move up and down according to a sine function. The concept remains the same, but this would allow players to visualize the timing and challenge more intuitively I think.

Nice work!

--Medicine Storm

 

  • Log in or register to post comments
GabeChHe
joined 8 years 9 months ago
Saturday, July 8, 2017 - 10:14
GabeChHe's picture

Thanks for the feedback! I'll consider implementing your suggestions into a future version of the game (I'm currently working on a different project right now).

  • Log in or register to post comments