RPG Game tilesets, items and menus
Hi
I've been working on an RPG game now for a while, and the engine is pretty much done (needs a tweak here and there). I have a basic short story with a few quests ready, but while I am finishing off the content I was hoping that I could get some graphics at the same time, or at least an idea of what I could get, so that I know what I have to work with when creating the content. This game is not open-source to start off with, Although in the future(after the game has been released) I plan to at least make my content editor available so that people can create their own content. This has been an entirely individual project up till now.
I have written a fully functional content editor that I can use to quickly change / create content (maps, quests, npcs, items, monsters, dialog, etc.) I am currently speaking to someone about helping me create the story, as I feel that a few more ideas for quests and storyline would help me create a better rounded game.
I have created sprite sheets for the characters and monsters. This was my first attempt at any kind of 3d modelling software, so the detail is not very good, but I feel that I would like to get a proper demo out there first and see the reaction before I invest too much time/money into graphics that might not even address problems in the game's engine. I would however like the game to at least look attractive enough that it isn't shot down before people try it.
The basic premise that the game is created around (this will not change, as the engine and some features are written around this concept) is as follows:
-The world is a fantasy world (ie. not earth)
-The inhabitants are not human (although they are humanoid. because it was just easier for me to make these models)
-The player will do quests, fight monsters and engage in dialog to gain levels.
-Items can be equiped.
-Upgrades (essences) can be equiped to the player for additional beneficial effects (such as HP regen etc)
-components can be used to craft it into weapons and armor
-The player can cast offensive spells.
-Combat is in real-time (not turn based).
-The player has the ability to change some parts of the environment to allow/deny accessability.
-The party consists of only a single player (although there is functionality to create parties that might be added in later versions)
What I need in terms of graphics to start off with:
(The style can be similar to the graphics I currently have, or it can be something completely different. Like it could even be metallic / steampunk based. dark or light. I think I can easily adjust the story/content to fit a certain style of graphics)
-Tilesets (I was thinking 3 - 5 styles. Jungle, Town and Mountain being the most important. And then underground and beach if possible. Of course if the style is different, then jubgle would be like urban or metropolitan. I'm sure you get the idea)
*Tiles should be 64x64
*Several tiles can be used to make up a larger object (such as a tree)
*I work on 3 parts per tile sheet:
=Bottom (like the floor / grass etc)
=Middle (flowers / bridge etc)
=Top (The top part of a tree / a roof etc)
I can seperate the tiles i need into the 3 different sheets myself if required.
-Items (just a flat 64x64 image of items)
-Chests / loot (images of dropped loot or chests [64x64])
-Components (images of components used for crafting items such as a hilt, blade, etc [64x64])
-Menu/equipment/stats screens (I need a basic template that could cover most of the stats/equipment screens. This should also work for dialog and quest screens. The also the screen specific items such as a siloutte for equiping items etc [1280x720])
-Spell effects (like creating a fireball and also the impact [spritesheet 64x64])
I think that mostly sums up what I need in terms of graphics.
If you feel my characters are crap and would not fit your style and that you would rather do them yourself, that's fine too. I used blender to make the character models.
I also need music and sound, but I'm not sure if this is the right place to ask for audio resources.
I cannot gaurantee any payment for the graphics. I have only been sinking my own time into this game and there isn't really a budget. I am hoping to be able to sell the game, but it is more important to me to get the game out there than to try make money off of it. This is my first attempt at a commercial game. I currently have a day-job being a programmer, but would love to develop games full time. So I'm hoping that this game will at least be a foot in the door. If the game does sell then the artists involved will definitely get a cut of the profits, and I will use them again for future versions of the game and expansion. For which I will hopefully be able to pay up front. However if it doesn't sell I might just make it freeware and unfortunately, the best I can offer you is your name in the credits and my gratitude.
I have an Install for the game. There are still a few bugs / imbalances in the game (especially gfx-wise). And the content is incomplete, but if you want to get a feel for the gameplay, contact me and I can give you the install (about 65MB). I also have examples of the spritesheets / images I am currently using to give you a better idea. (The game is written using XNA and visual studio. I have only tested the installs on Windows machines, and I'm not expecting it to work on Unix or Mac)
**The graphics I am currently using is from an open-source game demo called RPG-Game. I am not planning on using any of it for the final release.
I hope I covered anything, but if you have any more questions, ask away and I will try to answer.