Project Destruction, FPS with destructible environment
Hello
I want to show you the game I am working on. Project Destruction. Its a First person Shooter with real time destructible environment. Most of the art is from this site.
The first video is showing the destruction effects.
The second video is showing the animations of the main character. Its the first time i made a walk cycle so please tell me what you think about it, its not perfect yet but I hope I am on the right way.
(It seems I can only attach one video to the post so here is the link to the animation video: http://youtu.be/RTcBAZNbaeY )
Game play:
Project Destruction is First Person Shooter where the playable character is a non human like robot. Players compete in short-timed matches in several modes like “Deathmatch” or “Capture the flag” against each other. The game play is heavily affected by the destructible environment. Robots can break through every wall; break off a rock to throw it at an enemy or use it as a shield. The destructions are calculated in real time, so it depends where the player shoots at and needs a little practice to use it right, among others because the mass of broken off parts are used for damage calculation.
By winning matches players can buy better weapons or new special components for their robots, to get more armor, more speed for example or other abilities.
Features:
-Multiplayer LAN and Online
-Physic Engine
-Real Time Destructible Environment
-Accurate Robot hit zones
-Dismembering Robots
Progress:
-Core features are implemented
-Robot animation and dismemberment
-Multiplayer features are implemented, except hole punching
A lot of implemented features need a little improvement and testing. The game modes are not finished yet there is also just one test map, these things are coming next.
Please let me now what you think.
Seems like you tried to recreate the dynamic destruction system some of the modern games use and apart from the art is not very beautiful and the lags, it really seems to work.
This would save artists a lot of time modeling the destruction states as this is the standart art the moment for destruction.
I would join your project, but I am working on another project at the moment, we develop an engine based on Torque3D and are a small group at the moment, the result will be MIT licensed with artwork under CC-BY license, so everything will be free, even for commercial purposes, so if you consider to port it over, there would already be some company.
The project page is: http://www.moddb.com/engines/greed-tech-mit
There is nothing up at the moment, we just started, but it should be ready soon for first tests.
It's been a while but I finally have new things to show.
I updated the description and added new screenshoots and videos. Hope you like it.
As mentioned above it's the first time I have done character animations. The robot model from blendswap was already rigged, but it took a little time to get the animation done, so some feedback would be helpful.
I also make the destructions look a bit nicer, and a lot internal stuff is done.
It should not take long until a I can upload a playable version for you to check out.