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FLARE [ARCHIVED]

Problems of map editing

alungky
Wednesday, July 25, 2012 - 04:19

Hi, I met new problems.

I want to edit a map for flare with my new art as a mod.

I tried to use tiled, but I find it splits the input art images into Uniform Tiles, 64X128 for example.

and I also find v0.16 version flare has its art images non-uniform with configuration files. such as tile=18,128,0,64,32,32 in tileset_cave.txt.

I prefer non-uniform way, because my art is non-uniform at all and no easy to split into Uniform Tiles.

so, there are two question.

1.  How to use tilted with non-uniform split art images with configuration files, any plugins?

2, How to generate configuration files , such as tileset_cave.txt ?  I find current flare plugin for tiled can only export map layer and tiles' distribution information.

 

thanks a lot 

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makrohn
joined 13 years 2 months ago
Wednesday, July 25, 2012 - 09:21
makrohn's picture

When you load a source image into tiled, all tiles within the source image will be the same size.  The key is to split it up into multiple images accordingly - just be very careful when designing the tilesetdef that they all match up.

I don't know if Tiled can export the tileset_cave.txt, but if you want to put in events/npcs/enemies/enemygroups, you'll need to download the Tiled daily build.  http://www.mapeditor.org/ has daily builds for Windows, and the Ubuntu PPA (also listed there) has a package called tiled-daily.  I don't keep my tiled-daily up-to-date, but need some kind of version of the daily for exporting FLARE maps with objects in them.

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makrohn
joined 13 years 2 months ago
Wednesday, July 25, 2012 - 09:23
makrohn's picture

(so, for instance, put all your 32x32 tiles into one .png, all your 32x64 into another .png, etc, etc.  They can still all end up in the same .png in your mods/alungkymod/images/tilesets folder, but Tiled will need them to be separate)

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alungky
joined 12 years 11 months ago
Thursday, July 26, 2012 - 02:25

It's quite helpful

thank you makrohn

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