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Show off your project!

pfunked's WIP, To-Do, and Requests

Clint Bellanger
Sunday, December 20, 2009 - 22:24
Clint Bellanger's picture

I'm a programmer by trade but I create low-poly 3D models for fun and for my own projects.

I'm mainly interested in writing 2D game engines.  I create 3D models to generate pre-rendered sprites for these game projects. 

My main project right now is a Diablo-style action RPG, code name OSARE (Open Source Action Roleplaying Engine).  It's still very early, but here is the project page. http://www.clintbellanger.net/rpg/ ... I'd also love to make a ninja sidescroller, parkour sidescroller, and a tactics-style rpg.

My strengths are in low-poly art.  I'm pretty good with turning concept art into low-poly 3D models: see http://opengameart.org/content/conch-trumpet and http://opengameart.org/content/sci-fi-containers and http://opengameart.org/content/skull-bastard-sword ... I am not strong with textures (not as important for what I do, create tiny 2D sprites from 3D models).

I'll keep this post up to date with WIP and To-Do.  Feel free to posts requests.  I don't usually do commissions, but I may put something on my to-do list if it's something I already want to do for my own projects.   Also, you might catch me when I'm bored and looking for something different to model.

------------------

WIP

  • Loot drop animations and code
  • Spell effects code
  • Action Bar code

 

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Julius
joined 15 years 8 months ago
Monday, December 21, 2009 - 06:14
Julius's picture

That RPG sound (and looks) great! Hopefully it will include a multiplayer (coop) part.

Are you writing the 2D engine from scratch?

P.S: the link to the project page is broken (some strange invisible character in the end)

--

http://freegamedev.net

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Clint Bellanger
joined 15 years 9 months ago
Monday, December 21, 2009 - 07:37
Clint Bellanger's picture

Thanks Julius, I fixed the link.

I am writing the 2D engine from scratch.  That's the only fun way, right?  Network code isn't something I have a lot of experience with, but yeah it would be great if I could get multiplayer working.

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Pompei2
joined 15 years 6 months ago
Wednesday, December 23, 2009 - 04:25
Pompei2's picture

I think it's great that you make your stuff low-poly so it's even reusable in 3D games.

If you hate writing network code (or at least your network code never looks good at the end) until now, I have found an open-source framework that I like a lot. It is Ice from ZeroC

This post is really not intended as spam/advertising, rather it's a tip from programmer to programmer.

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Clint Bellanger
joined 15 years 9 months ago
Thursday, December 31, 2009 - 23:52
Clint Bellanger's picture

I've posted Win and OSX demo builds for my RPG.

http://clintbellanger.net/rpg/

I don't have an active linux environment set up right now, but if there's enough immediate demand for it I'll set one up and create a linux version.

There's not much to the demo in this version: just the arrowkeys to move around the sample map.

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remaxim
joined 15 years 9 months ago
Friday, January 1, 2010 - 03:45

I love it :D

 

damn good luck and great old school feeling :)

 

I actually think diablo 1 was better in atmosphere than the second one ... and this one remembers me of diablo 1 the whole time :D

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ceninan
joined 16 years 1 month ago
Friday, January 1, 2010 - 06:45
ceninan's picture

This is a great start! Amazing how you've gotten this far in such a short time :D.

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Julius
joined 15 years 8 months ago
Friday, January 1, 2010 - 07:42
Julius's picture

Pretty nice so far, but I would seriously consider re-rendering everything at a higher resuloution if possible. Right now all the sprites look really blurry and it is IMHO just a bit too low resolution.

What is it currently rendering at? 640x480? Make the target resulution at least 800x600, or better 1024x768! Sure it might loose a bit of its retro charme, but right now all the nice assets are a bit wasted because the resolution is too low!

--

http://freegamedev.net

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Pompei2
joined 15 years 6 months ago
Friday, January 1, 2010 - 07:43
Pompei2's picture

really, a nice demo. No need for a linux version: I started it in wine on an eeeBuntu (for the eeePC) and it works fine. Just a little laggy, but that is probably the netbook. And when quitting the game, it logged my X-session off :D

but nice demo and nice graphics, you begin the right way: show some game! (and not some menu, like I do^^)

Edit: and a happy new year!

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Iconoclast
joined 15 years 6 months ago
Monday, January 25, 2010 - 17:21

Nice looking game!

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TheAncientGoat
joined 15 years 4 months ago
Tuesday, January 26, 2010 - 01:09
TheAncientGoat's picture

Awesome stuff Pfunked, any chance of using a version control system and hosting it on sourceforge or github or the like?

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Clint Bellanger
joined 15 years 9 months ago
Tuesday, January 26, 2010 - 06:14
Clint Bellanger's picture

I'll do this before too long.  I didn't want to draw too much attention to it while it's still so early alpha.

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TheAncientGoat
joined 15 years 4 months ago
Tuesday, January 26, 2010 - 07:22
TheAncientGoat's picture

Hehe, you're the first guy I've heard be afraid that their foss project gets /too much/ attention

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Clint Bellanger
joined 15 years 9 months ago
Tuesday, January 26, 2010 - 07:26
Clint Bellanger's picture

Yes, well... I'm not really trying to attract contributors, as I can do 80% of it myself.  I'll hire for the last 20% which is background music (already done by remaxim), some concept art, and sound effects.

So I'd rather people see it once it's fun to play, y'know.

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Clint Bellanger
joined 15 years 9 months ago
Thursday, January 28, 2010 - 13:26
Clint Bellanger's picture

http://clintbellanger.net/rpg/

Added a small amount of style to my project's website.  Still no name or logo.

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Clint Bellanger
joined 15 years 9 months ago
Monday, February 15, 2010 - 06:41
Clint Bellanger's picture

OSARE version 0.02 is up (windows, osx, source).

http://clintbellanger.net/rpg/

Main additions:

  • remaxim's background music!
  • starting zombie AI

 

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Clint Bellanger
joined 15 years 9 months ago
Sunday, February 28, 2010 - 11:28
Clint Bellanger's picture

Next version is up

http://clintbellanger.net/rpg/

Main additions:

  • fight to the death
  • sound effects (using sounds from OGA) ... listen for the zombie head explosions
  • hp/mp bars

 

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Clint Bellanger
joined 15 years 9 months ago
Wednesday, April 14, 2010 - 20:00
Clint Bellanger's picture

http://clintbellanger.net/rpg/blog/20100414

Main additions:

  • bitmap font
  • basic menus
  • windowed mode default.  To run fullscreen use -f or --fullscreen

 

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Pompei2
joined 15 years 6 months ago
Saturday, April 17, 2010 - 06:53
Pompei2's picture

Nice progress!

One question/comment though. I see that you use bitmap fonts. Do you plan to translate the game into another language in the (near or far) future? If yes, please be aware that you'll have to draw a lot of new fonts! (Especially for some languages like chinese). If you don't plan to translate it, then go ahead, your font looks cool right now!

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Clint Bellanger
joined 15 years 9 months ago
Saturday, April 17, 2010 - 07:14
Clint Bellanger's picture

Pompei2, I plan to create upper ASCII to handle western languages first.  I'm trying to leave the text/font hooks clean and separate enough that I can swap in a unicode vector font class.  Thanks for the tip :)

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Clint Bellanger
joined 15 years 9 months ago
Friday, June 11, 2010 - 20:50
Clint Bellanger's picture

http://clintbellanger.net/rpg/blog/20100611

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