Skip to main content

User login

What is OpenID?
  • Log in using OpenID
  • Cancel OpenID login
  • Create new account
  • Request new password
Register
  • Home
  • Browse
    • 2D Art
    • 3D Art
    • Concept Art
    • Textures
    • Music
    • Sound Effects
    • Documents
    • Featured Tutorials
  • Submit Art
  • Collect
    • My Collections
    • Art Collections
  • Forums
  • FAQ
  • Leaderboards
    • All Time
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
    • Weekly
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
  • ❤ Donate
FLARE [ARCHIVED]

persistence

feedelli
Sunday, March 18, 2012 - 09:36

Hi all,

I haven't played Flare in a while but iirc when you leave a level and then return all the goblins/spiders etc. you made mince meat of are back alive.

Is this still the case and if so are there any plans to bring in persistence in the levels, or have it as an option?

  • Log in or register to post comments
Clint Bellanger
joined 15 years 11 months ago
Sunday, March 18, 2012 - 16:43
Clint Bellanger's picture

I like the respawning enemies. Though I think some of our current maps should be redesigned with this in mind (NPCs should usually be in areas that don't have to be recleared).

I don't have plans to introduce persistent levels, but I can see that happening down the road as an engine feature.

  • Log in or register to post comments