Overworld Jungle Tileset Request
Dimensions: 32x32
Style: Pixel Art
View: Orthographic(top-down, mostly strict)
Example: https://opengameart.org/content/overworld-forest-tileset
Request: I want a jungle counter-part to my forest tileset, and I really only need two tiles, I can do the rest myself with copy-paste and a lil editing, I'm just no artist, I've spent hours trying myself already. I need a seamless center tile and a stand-alone tile.
Compensation: Time is money, I get it. I have a budget for art I've never used, so that's on the table. It's more than what two 32x32 tiles are worth (it was suppose to be enough to get entire overworld tileset made but i found a lot or made a lot of it myself where I could) so if you want to help out more we can talk.
Why?: For almost a decade me and my partner have played a customized tabletop game(close to DnD/Pathfinder 2.0), but we had a complex runic magic system with custom-made spells so I needed software to help us speed that process along, i maybe got carried away and made an entire program to manage our game universe, campaigns etc. I've spent years on it, just upgraded it to godot 4 recently with six months of work and am working on v3.1 right now with a new feature: maps. Our database of files for our game universe and previous campaigns is massive, but i've built the program to handle that. It can already do lots, including making items, tables(that can roll on other tables), runes, characters, templates for characters/creatures, inventories, spells, effects(which go into spells, its complicated), skills, abilities, it can open and edit text, json, most common image formats, and you can use custom images and move everything around, it has a file-browser much like godots editor does and some other stuff, sessions management almost exactly like the program Kate, everythings columned, so you can sort and shift columns around(working on expanding that control so it shows the spreadsheet headers when scrolled, should be in 3.1 and any future project I'm commissioned for).
When I upload it here soon(I'm starting work coding soon, this is a portfolio item as well)I don't plan to charge for it, because I'd also have to publish our game system alongside it, which is more work than I have time atm. I doubt anyone would download and try to use it as-is because of its very specific use case, and I am not uploading the database alongside it either because of complications with Itch.io, which contains all the basics(item qualities(though you can make/customize these yourself with the program), game rules etc) that one would need to get started.
It's not a fan game/software/request, our universe is original and our own, its nothing like the dnd multiverse. I AM ready for the art, I've already found ways to streamline putting it in once I have it. The coding is not an issue, I've already done that part. The mappanel is just a map, each square can be moused over to display a custom tooltip and double clicked to open in a new tab, a maptile panel, to edit that tile's description, image, tooltip and any links to other assets you want. So each square in a map can lead to another map, or a character/inventory, item etc or even just an image, it doesn't matter. I have the code in place to do all this, opening links to files in tabs or in a popup(depending on if the thing in question is internal or external) is already working fine. I just need some workable art that meshes so I can start refining my map-editing tools; I also wanted to release 3.1 with the world map for our main world already completed.