Orange Engine updates for Jan. 19
- The editor for the windows build is now compiled correctly, so it should actually run. :)
- I've made a lot of progress on the battle system. It still looks terrible, but attacks animations work (I'm using some placeholder animations for now -- I'll be adding real ones in soon).
- I updated the forest tileset with a fixed version.
- UPDATE: The windows build has serious memory leaks, about 5 megabytes per second on my machine. I haven't had any luck tracking them down just yet, but in general it's a higher priority for me to continue working on the linux code. I would love some help if someone who is better with windows would be willing to look into the memory leak.
Download the windows build here:
http://opengameart.org/content/orange-engine-pre-alpha-for-windows
Watch the latest demo video here: