Skip to main content

User login

What is OpenID?
  • Log in using OpenID
  • Cancel OpenID login
  • Create new account
  • Request new password
Register
  • Home
  • Browse
    • 2D Art
    • 3D Art
    • Concept Art
    • Textures
    • Music
    • Sound Effects
    • Documents
    • Featured Tutorials
  • Submit Art
  • Collect
    • My Collections
    • Art Collections
  • Forums
  • FAQ
  • Leaderboards
    • All Time
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
    • Weekly
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
  • ❤ Donate
FLARE [ARCHIVED]

New Power ideas for Flare

TakeAShower
Thursday, August 2, 2018 - 02:39

I have a few new ideas for powers. I am making my own campaign, could anybody give me help?

The first one is easy - Brute ability to slow enemies down. I did it easily.

Second one is for ranger - Did this fine as well, a shot that knocks enemies back.

The other one - for adept, is to use all mana and convert it into mental damage (200% at level 1, 450% at level 5) with a shot that will instantly kill most non-boss enemies. However, I cannot figure out how to make it deal damage dependent on the player's mana reserves and how to make it empy the player's mana regardless of level. Any help?

  • Log in or register to post comments
dorkster
joined 12 years 10 months ago
Thursday, August 2, 2018 - 19:08
dorkster's picture
  • Getting the base damage from a non-damage stat, MP in this case. This might be possible already by creating a damage type that grows with the player's MP per level. It could be hidden from being displayed in the Character menu.
  • The ability to require a percentage of HP/MP to be consumed when using a power. This is not something that's implemented right now.
  • Log in or register to post comments
Ateo88
joined 10 years 2 months ago
Thursday, August 2, 2018 - 19:13

Hi, I am also working on a campaign and doing something somewhat similar to yours. What I do is set cooldown to 1, set mana cost to 1 and damage to 1. At least that's what I remember, I haven't touched FLARE in a while unfortunately. Also, ignore enemy armor. This should result in a skill that does damage and drains mana as long as the player holds down the button, but it should happen quickly enough. Sorry if it's not the exact solution, or if I got some details wrong due to being rusty, but I hope the gist of it helps you to find workarounds to make the skills you want. 

 

___________________

My portfolio site

Flare Project thread

  • Log in or register to post comments
TakeAShower
joined 6 years 9 months ago
Friday, September 14, 2018 - 07:06

Is it possible to have a chained attack? Such as when the player shoots a lightning bolt, if it hits an enemy, 4 lightning bolts shoot out, one up, one, down, one left, one right, and this continues until they all hit a wall?

  • Log in or register to post comments
dorkster
joined 12 years 10 months ago
Friday, September 14, 2018 - 09:11
dorkster's picture

A chained attack like you described would consist of two powers. The first power would be the initial missile. It would have a post_power set to the id of the second power. The second power be just like the first power, execpt these values would be set (and no post_power):

count=4
missile_angle=90
starting_pos=target

 

  • Log in or register to post comments