New flare mod to make the normal game harder!
Monday, September 24, 2018 - 07:03
Hi guys I have created a mod that makes the default empyrean_campaign game harder. All enemies have double health and some *interesting* abilities (some of the ones from noname campaign are used - all credit to their origional designer). Post a screenshot if you beat the final boss - he is very OP.
Download: https://www.dropbox.com/s/bzxa293ejn7j8gl/empyrean_impossible.zip?dl=1
Edit: Fixed a glitch where the seagates tombstones are not destroyed.
P.S. Troll warning!
I'm currently in the Nazia Plains. It's certainly challenging/frustrating.
I found a bug, though. After defeating Seagate, there's a power that does 1000 damage to the tombstones to destroy them. However, the tombstones now have 2000 HP, so they don't die. I had to teleport myself past them to continue.
Ok... I will fix as soon as possible. Shouldn't be too hard.
Hrm. Difficulty should be an engine-level settings and then the game should be able to specify a difficulty level at which something is applicable.
Example:
[enemy]
type=enemy
location=7,21,1,1
category=forgotten_grave
number=1
difficulty=>2
Would spawn a particular monster if difficulty level is higher than two. I'm not intimately familiar with the engine -- I don't suppose [enemy] entries support random attribute mutations huh? :)
Initially, I think Flare devs were hesitant to add difficulty settings, striving for one-size-fits-all gameplay. But I'm more open to adding some way to adjust the difficulty. We should provide a way for modders to define what the difficulty settings are (if they exist at all). Basically, a list of multipliers that get applied per difficulty level. Something like this:
[difficulty_level]
id=easy
name=Easy
xp_enemy=1.5
xp_quest=1.5
stat_enemy=hp,0.75
stat_hero=hp,1.25
P.S. I think TakeAShower's mod stands on its own, as it does more than just tweak numbers.
I spy an opportunity to expand the diminsions of the game here! :) Although it may require changing some of the stats in the engine from ints to floats. When I worked on Glest, many players complained that the battles were too fast when compared to similar commercial games like Warcraft. Flare could be more interesting with longer battles.
[difficulty_level]?
id=slow
name=Longer Battles
stat_enemy=hp,2.5
stat_enemy=hp_regen,2.5
stat_enemy=mp,2.5
stat_enemy=mp_regen,2.5
stat_hero=hp,2.5
stat_hero=hp_regen,2.5
stat_hero=mp,2.5
stat_hero=mp_regen,2.5
This would provide greater usefulness to debuffs (slows and bleeds) and powers that make use of them (electric mage attacks). Ideally, I would say that the player of any game (mod) could either choose from built-ins as above (some mutually exclusive, others not) and possibly also a "custom" interface to set the parameters manually? Yeah, I'm not a GUI guy either. :)
An alternative approach would be adding mitigators/amplifiers to damage and mana usage.
[difficulty_level]?
id=slow
name=Longer Battles
stat_enemy=damage_taken,0.4
stat_enemy=mana_used,0.4
stat_hero=damage_taken,0.4
stat_hero=mana_used,0.4
Overall, this particular tweak could be complicated by hp/mp regen rates, which may need to be tweaked differently to get it ballanced.
One of the things I added to Glest many years ago was a robust mechanism for stat modifiers (EDIT: also damage/heals-over-time, buffs and debuffs). I didn't think of it then, but if I did it again now I would design it in a heirarchical fashion such that the same framework could apply modifiers globally, per-player, per group, or individual unit, etc.
Good mod. This is required. The game is very easy. Please help me. How can I install this mod?
My English is bad.Sorry.If you answer me,please use simple English.
The contents of the ZIP file should be extracted to (depending on your operating system):
Linux:
$HOME/.local/share/flare/mods/
Windows:
%APPDATA%\flare\userdata\mods\
Then you can enable "empyrean_impossible" by launching Flare and going to Configuration -> Mods. It should appear in the available mods list.
Hey
Got the final boss defeated. With some of the powers ordinary enemies now have, I actually expected her to be tougher - reflection scrolls helped a lot. For their difficulty, the critters that leave you burning and, as in the original Empyrean campaign, Mez stand out.
I quite enjoyed this. Thank you TakeAShower, and of course all the original contributors to Flare!
Lezaith_defeated.png 949 Kb [22 download(s)]
Lezaith didnt stand a chance against my pro gamer beartrap skills xD
Thanks for the mod, nice new challenge.
When I died right away in the salted field because of pull shot monsters I was like "wtf?"
The special ability of the ant bombers made me laugh hard!
bildschirmfoto_von_2021-11-10_14-10-29.png 2.1 Mb [5 download(s)]