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Programming

My Quake Live Config Editor tool

ryanb0517
Saturday, March 21, 2026 - 23:33

Hey guys, I created a Quake Live Config Editor gui that's based on vanilla JS and uses Supabase for authentication. You can register on my site and save your configs on the site.

 

Here's the link if you'd like to check it out:

https://quakeliveconfigeditor.com

 

Features:

  • Setting all binds native to the Quake Live in-game interface + more additional binds.
  • Nearly 300 CVARs with set options for recommendations for competitive play (and defaults).
  • Create custom weapon aliases for each weapon ingame (+and make multiple binds for each weapon).
  • Create other custom scripts in a window module (+use my pre-defined scripts included in the app).
  • Search bar for pin-pointing CVARs and BINDS during editing.
  • Export and download a .cfg directly from the UI, the exported CFG is populated with comments for each CVAR.
  • Programmed-in dependencies for certain CVARs, hiding and revealing dependent CVARs when master toggles are enabled/disabled.
  • Member system, register by email or Google/Discord and sync your accounts to multiple Auth methods (universal account).
  • Importing .cfg directly (like editing Pro configs) traight into the system, includes an indicator system defining where the imported value came from.
  • Cloud save feature, allowing 5 slots for different config saves, if you want to save multiple configs on the site with specific names.
  • Mobile layout / Portrait layout responsive design, meaning you can edit your configs away from home.
  • Manual Edit mode in the CFG Preview box allows you to make commits with manual typing rather than using my GUI.

...and more!

I've included some pre-populated scripts like:

Weapon aliases
Volume up/down
Mute all sound toggle
Enemy Colors (custom Head/Torso/Legs)
Enemy Model toggle
Direct Rocket Jump

Let me know what yall think.

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