Medivel Titans
Wednesday, April 27, 2016 - 03:01
Hi
Developing a Battle Arena with Unity3D and using assets from Open Game Art.
Doing the scripting part, most of the stuff is working, attacking, animations, camera, movement, damage, casting.
What could be done to extend current work:
-Improve some animations to existing 3D models.
-Improve the interface of the game.
-Develop levels for the game.
Porject link :
Medival? Surely you mean Medieval?
Don't call him "surely" ;-)
Not a main English speaking person, the name is mixed between my language and English.
Sorry, it's an old joke from a really funny movie called "Airplane!".
Ted Striker: "Surely you can't be serious?"
Dr. Rumack: "I am serious. And don't call me 'Shirley'".
The joke works better when you hear it. Not so much written....
but some of your screenshot use torque3D
Started with Torque3D because it supports Linux, but now Unity3D can make executables for Linux Ubuntu so there is no need to use Torque3D which have a much limited set of functionality then Unity3D.
The work flow hardly is comparable, but none the less the Torque3D team is putting a great effort to make the Torque3D project alive and in good health.
Maybe in the future can assemble more functionality which make it's work flow more easy for the developers. And who knows maybe we will be exporting the project to Torque3D in the near future?
Project update, make a video to show weapons working.
https://www.youtube.com/watch?v=7MBjH4IBSFk&feature=youtu.be
ouch! dat frame per second. is the problem your game or your recording software?
My computer is more then 10 years old does not support the 64 bit version, with out getting purples screen textures, also with some new software having some compatibility problems with the Open GL version 2 and 3 no longer supported.
I build & run it in the 32 bit version, but is just to show working stuff.
Also have a internal graphics which is not very game friendly.
Unity3D is the only engine that work well with such old hardware and allow me to work freely, Torque3D crached all the time, NeoAxis was extremely slow as Unreal 4.
i know that feel. i had to use irrlicht for almost 3 years because my laptop cannot run unity or unreal
Posted the concept for the loading menu:
http://www.indiedb.com/games/medivel-titans/images/loading-menu#mediaform
Create a group chat for people who wish to help in some tasks for the project or general feed back, sugestions, etc...: https://discord.gg/EWfPm