Making a flare inspired game in godot
When I started my own flare mod in the past, the engine and modding got a bit too hard to understand, so I decide to develop this game in godot.
I want to focus more on campaign and gameplay development and less on art - using a lot of placeholders
the initial version can be found here: (it is still in a very early phase right now.)
https://notabug.org/rbduck/flare_godot
Attachments:
Flare is kinda hard and complex to mod, i know it quite well, but re-implementing everything into other engine will be quite a bit of work.
I wish you well on that, and im pretty sure we will be borrowing 3d models from each other.
I worked a lot with godot in the past, so it is no big problem