Looking for a game artist. Let you're model come alive!
Monday, May 3, 2021 - 06:51
Hello,
I am making a 3rd or 1st person multiplayer game in unity. At this moment i am building the game, logging, xp, invertory etc. But i am not able to make 3d models. I like programming 5y+ experiance , making shaders etc. I can do simple stuff in blender. But there it ends...
The looks and feel of the game is for you to decieide. For me its all about programming and making and buidling the backside of the game.
So if you are looking to create a world/game where youre model gets alive, you found a platform. Rigging, ik etc is no problem to support with.
I think Unity has a built-in feature or add-on to quickly prototype a "block-out" environment. It reminded me of Radiant so I found it interesting, regarding the potential it could have if developed more.
https://assetstore.unity.com/packages/tools/level-design/blockout-100388
What you want is a vast collection of textures (materials) for potential mappers to use, and there are a bunch of sites out there to provide you with those, which I have listed in my forum:-
https://www.violationentertainment.com/forum/viewtopic.php?f=27&t=414
However, don't try to just tell mappers "go get 'em". You will actually need to do this yourself and have them in your base and ready to use. Mappers are not texture artists by default. Luckily, this could be a simple matter or resizing the images, getting your naming conventions, and cooking up your material scripts. Doesn't need to be perfect, but does all need to be useable.
Secondly, you should focus on something like MakeHuman to (at least prototype) build your characters. It's far from recommended but you might be surprised what it can do if used correctly:-
http://www.makehumancommunity.org/
There are some weapon models you can find scattered around different sites, along with different items and scenery. Without too much effort, you could put together some prototype mockup content of what you have in mind. At least _something_ to show, to assist you with finding collaborators. Think of it all as a launchpad, to get your snowball to begin rolling down the mountain.
Finally, you want to document exactly what you have in mind, so everyone who gets involved can be on the same page. It's easy to say "everyone can decide what the game will be" but I think you're asking for trouble. Have an idea, and then let that idea be flexible. The core mechanics, unique quirks, genre and storyline, etc. Again, doesn't need to be perfect or even complete, but, does need to be something.
That's my advice.
Hi LDAsh,
Thanks for you replay.
At this moment i am already using pro-builder and free assets for characters (like makehuman). And tested etc of the basics of the game. The game already has different mock-up/prototype scenes.
I am now in the phase that i wanne make it more a unique game and thefore wanne look if a game artist/designer wanne join the project.
That's cool. Do you have it uploaded somewhere for people to check out? I could at least provide some feedback.