Skip to main content

User login

What is OpenID?
  • Log in using OpenID
  • Cancel OpenID login
  • Create new account
  • Request new password
Register
  • Home
  • Browse
    • 2D Art
    • 3D Art
    • Concept Art
    • Textures
    • Music
    • Sound Effects
    • Documents
    • Featured Tutorials
  • Submit Art
  • Collect
    • My Collections
    • Art Collections
  • Forums
  • FAQ
  • Leaderboards
    • All Time
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
    • Weekly
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
  • ❤ Donate
FLARE [ARCHIVED]

I do not understand use of certain assets

dmitri
Wednesday, September 14, 2016 - 09:43

I am currently studying FLARE mechanics, as I believe FLARE is a mature and usable isometric game engine. While looking at image assets in fantasycore mod, I see several spritesheets that I cannot understand, such as cloth_shirt.png, default_chest.png, default_feet.png and others within flare-game/mods/fantasycore/images/avatar/male/. My questions are:

1. Aren't spritesheets usually consists of full body: including armour, weapons and whatnots, in several degrees views to be used in game?
2. How are they used within the game?

I hope someone can enlighten me. Thank you beforehand.

Regards,
Dmitri.

  • Log in or register to post comments
dorkster
joined 13 years 2 months ago
Friday, October 14, 2016 - 09:47
dorkster's picture

The possible number of combinations of armor and weapons is too large for us to render them as one single spritesheet per configuration. So instead, we split the player's spritesheet up by body part: main (swords/wands), off (bows/shields), feet, legs, hands, chest, and head. These individual parts are then layered based on which direction the player is facing. The layering order for each direction is in flare-game/mods/fantasycore/engine/hero_layers.txt. For reference, the direction of "6" is the player facing the camera, and the directions increment as the player turns clockwise.

  • Log in or register to post comments