how come the community stopped doing these weekly challenges?
was it just a participation thing, lack of interest, exodus of old-timers to run it?
what about transitioning to a monthly challenge?
and old-timers is meant as a compliment not a slur
It did transition into a monthly art challenge but participation was very scarce...withthelove used to host and come up with the themes, which I can imagine becomes difficult after a while. We could cycle through genres each month e.g. platformer month, rts month etc...That may produce some useful art.
i would like to see this happen again, but if noone participates then i see why it would be a timewaster for the hosts.
my pixel art and animation skills are awful so i couldn't really participate in any meaningful way, other than music.
It just seems a bit like competition for no purpose, really, at least to me . . . it never really felt like any of the assets or themes were needed for anything special. And winning depended mostly on who could grab the most attention for their entry.
I agree in part. How about the monthly "genre" idea with maybe an optional theme for inspiration. Id be happy to host each month and devise a blueprint of sorts for the types of assets needed for the months genre e.g. Platformers need tilesets, backgrounds, jumping enemies, shooting enemies, running enemies, sfx, music etc...That may produce more useful art.
I mentioned this somewhere else, but I have started working on a more focused randomiser (if that makes sense lol) in a bid to inspire more useful ideas based on game genre/character creation and the like which starts with dimension - perspective - palette - genre - mechanic - theme and so on...
Data collection and entry to code this takes a while though...