Hello to all of you !
Just wanted to share few of my game projects - mainly engines which are up and running.
Multipass Lighting, Depth Cube Shadowm…
Omni / Spot Light + Full Shadowing
Porting continues (newest thing i work on, sorry for the textures but i am doing this all by myself )
Today i am in the middle of porting the 'indoor' engine onto iOS platforms ( iPADs are the devices i am interested in ), and i plan to publish my first title onto AppStore. The planned date: January 2013.
As soon as i finish coding the engine, i start with the game itself - which i really want to look and have that feeling from:
http://www.youtube.com/watch?v=eSsNv1eu4_Q ( yess... ) .
Where you have to find something to open the doors, combine items and find some clues around in the room/rooms you have visited. The rooms are creepy, the sounds and music is scary and you're out there in the building alone, covered in dark casting creepy shadows around - with a lantern or flaslight in your hand - asking yourself " What i am doing here? I don't remember how it happened"
Of course i am the only one developing the whole stuff - this is why textures are so baad, and levels are so simple and animations are so awfull:)
If anyone is interested to join and work on this title - let me know!
Few things in regards to the technology
- I'll post some YT vid to show how it all works :) Levels made in 3DS MAX ( lights, objects, animations(physique), textures ) and exported with my exporter to game engine format
PS. Thanks for this great web page, it really is awsm!