GoDot and tilemaps
Sunday, December 22, 2019 - 15:29
What is the best practices on layering tilemaps? Lets say I have a world and there will be tilemaps for water, earth, trees, buildings and maybe even multiple layers in a building because there are multiple floors. Is the best way of accomplishing this feat using multiple tilemaps? I am thinking the water would be the bottom, then the ground layer, then the floor of the buildings, then the tables of the buildings and so on. Or there a better way to do this hierarchy?