Getting textures from .blend files for Unity
Wednesday, June 3, 2015 - 03:17
Hello, I am new to 3D game development, having only worked with sprites before, so forgive my perhaps noobish question. I have looked on the forums and have not been able to find the answer to this.
I understand that when importing a .blend file into Unity, it will not add the textures to the materials within the models automatically. Where in Blender can we get access to the textures that are used in the models so that we can add them into the /Textures folder in the model asset folder for Unity to use them?
There are many great models here that I would like to be able to use, with the textures shown when rendering in Blender.
Thanks ahead of time!
its pretty easy, the textures are bundled into the blend file; you need to click "File->external data-> unpack into files" that creates a new folder called texture with all of them inside
Thanks!