Flare coding / summoning cost questions
When the hero summons a creature, this is a great benefit and I would like it to cost more, by reducing the heroes ability to cast.
1. For Summoning a creature by an item this works.
bonus=mp,-15
bonus=mp_regen,-15
This assumes that by equiping the item the hero will always have the summoned creature out, which is fine.
2. However for Summoning a creature by a Power, this is the best I have come up with;
buff=true
post_effect=MP bonus,-10,100s
It has a time limit on it and is not linked to the life of the summoned creature.
Questions
How to reduce the heroes ability to cast, for the life of a summoned creature?
If not for the life of the creature, then what is the best way to simulate reducing the heroes ability to cast?
I think an approach that might work is to have the summoned creature cast a constant AOE power to apply the debuff to the player for a short period per "hit". An example of such an AOE power would be the "minotaur force field hazard" from the empyrean_campaign's enemy powers.
Thanks!
That looks interesting I will test it out.