Final Frontier
Hello everyone I have really been getting into the Unity 5 engine lately and as a first game, I decided to go modest and do something in the spirit of the old school 2d shooter games. I'm not a designer so most of my art came from OGA big thank you to the site admins and of course to the countless artist (all of which will be included in the credits in the finished version of the game) ... But untill then I decided to share a few screens with you. Pls remember it's still in development and that it is my first game :P
Systems included:
Custom Player Movement Script - by custom I mean I'm not using the unity character controller. (Big thanks to quill18creates for most of the scripts if you guys ever wanna find out more about working with Unity check his youtube videos out!)
Health System - unfortunately I haven't attached it to a UI yet so even though you have HP and the enemys have HP you still can't see it in game. I hope I can put this in soon.
Basic Enemy's AI - They chase and shoot you... And if they can't shoot you they will try and smash into your ship.
Harder Enemy's - The game is going to get harder with each level. Enemy ships are gonna be equipped with better engines and weapons. At some point they even get shields.
Boss Fights - I've included a picture of one of the bosses here. A giant red carrier that keeps spawning fast fighter ships against you. (hint your best bet is to try and manoeuvere around the his fighter and focus your fire on the boss)
Player Upgrades - Player progresses and unlocks new ships and weapons as well!
Kills System: A kills counter keeping track of how many ships you've taken down is important !
Player and Enemy Spawning system - two small and very very very useful script.
Lives Systems - In all old school 2d games you had a number of lives before it was game over, it is included in this game as well, 3 strikes and you're out !
Random Passing Asteroids - Some levels have few of them others - a lot, watch out for them they don't recognize player or enemy and if u clash in them you'll take damage same goes for the enemy ships. You can use them to your tactical advantage as well.
ATTENTION: as I mentioned a lot of the code you can find by watching quill18creates videos in youtube, but for this specific game some of it is modified by me mostly very little but in a few others a lot, also there are some other scripts from other youtubers, who will be included in the game credits, also there are a few scripts entire my own. When I'm done with the game I'll release it for free of course, but if any of you find that they want the code behind the game I'll include a zip file with it as well.
Systems I plan to include:
Some type of collectibles system where destroyed asteroids drop health, or speed boost or something else.
Special Attacks - Pretty much what it says press a certain key and do a powerful attack with a large cooldown.
Upgraded Fonts - At the moment using the basic Unity Font for all the UI elements.
Game Menu - Essential! :P
and
Survival Mode - maybe still thinking this one through...
Any suggestions from you guys are welcome!