Feedback on game art
Can someone give me some feedback on my ramps and cliffs? I am very new to pixel art and have no idea how to improve them.
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Can someone give me some feedback on my ramps and cliffs? I am very new to pixel art and have no idea how to improve them.
The cliffs are pretty decent, albeit organic looking (they invoke more of a wood texture than rock). As for the ramps, they're suffering from a pudding-like look than generates high contrast as well as questionable color choice. Perhaps start with a flat dirt tile and then think about the reshading pattern required to create depth. Naturally, the reorientation for the various directions will affect the lighting/shading of each.
Note that "natural" ramps are kind of hard to draw. Structures like that are somewhat rare in reality; most ramps are man-made and adhere to a rigorous and simplistic design without much of the natural variation that gives charm to certain art styles. Perhaps for these reasons, a lot of games prefer to utilize only stairs instead of ramps. If you continue to struggle with it, I'd say give stairs a shot. Assuming you're dead-set on having Starcraft-like ramps in the tileset, maybe it would help to have a look at some photographs (or even better, 3D models you can load up and manipulate the camera and lighting on).