Experiences with LibGDX
Monday, April 7, 2014 - 04:16
Hi all,
I was just wondering if anyone has ever used LibGDX for a project. Me and a friend have just finished a tetris style game but dev'd it on Android so for our next project have been looking at different libaries/frameworks that enabled you to make something abit bigger, so far its come down to LibGDX or Unity.
Just wanted to know if anyone has had some experience with it and could give their thoughts on it.
Thanks!
P.s. we're both full time developers and this is just something to do in the evenings and weekends, while we are comfortable with programming didn't want to embark on writing our own engine or using something as complex as the Unreal engine.
I do remember somebody making 'unsealed:world of wisdom' which used libgdx during the liberated pixel movement/competion.
unsealed.k3rnel.net
Hi !
I have been working with libGDX recently. It's quite simple to use, at least if you already have solid knowledge in Java and if you are willing to read a lot of documentation. For a start I recommend following the two following tutorials:
https://github.com/libgdx/libgdx/wiki/A-simple-game
https://github.com/libgdx/libgdx/wiki/Extending-the-simple-game
What else would you like to know ?
I would highly recommend it. I'm not a programmer by trade and even I have been able to figure things out from watching stuff from Vandolf Estrellado (vestrel00 here on OGA) and dermetfan on youtube.
There's tons of information out there on how to use it and seeing as how you can fold Box2D and Tiled maps right in, it simplifies the process of creating a game tremendously.