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General Discussion

Dinosaur Contest, RAWR!

FacadeGaikan
Monday, October 14, 2013 - 09:01
FacadeGaikan's picture

I have decided to start a contest, since there has been a lack of them. The contest will run until friday morning (10:00 a.m. central time)and the voting will happen in a seperate thread until the next monday. Here are the rules:

 

1. Art must be a prehistoric creature (alien and *biblical creatures allowed).

2. File must be uploaded to OGA after this thread (post the link in your post).

3. It must have textures/materials.

4. Must be a 3d model openable in blender (blender can import several formats).

5. No more than 1500 vertices.

 

Good luck.

 

*leviathan and behemoth

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Redshrike
joined 15 years 10 months ago
Monday, October 14, 2013 - 21:25
Redshrike's picture

Suggestion: put the medium in the title or at the top.  You almost had me ready to enter there :(

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jukeri12
joined 11 years 9 months ago
Monday, October 14, 2013 - 22:39

I think I could participate if only for the recent lack of 3D-projects to do. Cool idea for a contest, really.

Always looking for composition possibilities, portfolio stuff mainly :-) send me a PM

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cemkalyoncu
joined 13 years 2 months ago
Tuesday, October 15, 2013 - 00:44
cemkalyoncu's picture

1.5k vertex limit is pretty limiting for many applications, 5k would be a more realistic limit. If time allows I will participate.

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cdoty
joined 12 years 5 months ago
Tuesday, October 15, 2013 - 14:05

1500 is pretty expensive on mobile devices. People create amazing stuff in hundreds of polys. Quake 3 and below used less than 1500 on average.

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FacadeGaikan
joined 14 years 4 months ago
Friday, October 18, 2013 - 08:24
FacadeGaikan's picture

I'll extent the contest until next friday (since noone hasentered).

 

[ signature ]

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Julius
joined 15 years 8 months ago
Friday, October 18, 2013 - 09:42
Julius's picture

Too many restrictions and (regarding that) too few 3D artists on OGA.

--

http://freegamedev.net

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ryan.dansie
joined 12 years 3 months ago
Saturday, October 19, 2013 - 03:55
ryan.dansie's picture

Run the comp again without conditions 3-5.

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FacadeGaikan
joined 14 years 4 months ago
Saturday, October 19, 2013 - 08:08
FacadeGaikan's picture

I'll remove 3&4.

 

[ signature ]

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Danimal
joined 14 years 10 months ago
Saturday, October 19, 2013 - 12:14

Are you doing this contest just for fun or because you need the models?

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FacadeGaikan
joined 14 years 4 months ago
Saturday, October 19, 2013 - 12:26
FacadeGaikan's picture

I don't need dinosaur models, I find the lack of 3d updated disturbing.

 

[ signature ]

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Skorpio
joined 14 years 7 months ago
Thursday, October 24, 2013 - 22:29

Here's my contribution: http://opengameart.org/content/diplodocus

I want to add spikes and teeth later, but then the poly count will probably exceed the 1500 tri limit.

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FacadeGaikan
joined 14 years 4 months ago
Saturday, October 26, 2013 - 08:29
FacadeGaikan's picture

Glad to see another contrib. Here is my t-rex: http://opengameart.org/content/t-rex

 

I waited until someone else posted, and I think it is better than mine.

 

[ signature ]

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Skorpio
joined 14 years 7 months ago
Sunday, October 27, 2013 - 15:21

Nice T. rex. Are you going to texture it? I think some comic style textures would look cool, since his shape seems to be more non-realistic as well.

I wish more people would have contributed, because I'd really like to see (and help to make) some kind of survival FPS with dinosaurs.

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FacadeGaikan
joined 14 years 4 months ago
Monday, October 28, 2013 - 07:46
FacadeGaikan's picture

I'm going to be working on a card game on https://www.thegamecrafter.com, but I'm not sure if I'll finish it. I'll be looking for 2d images on here, and uploading some of my own. I'll just concede defeat since I did not have any textures, but weneed some good contests.

 

[ signature ]

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AnthonyMyers
joined 13 years 2 months ago
Wednesday, October 30, 2013 - 16:02
AnthonyMyers's picture

Here you go Facede heres mine (http://opengameart.org/content/trex)

BTW i dont think the requirements are to harsh at all. On low poly count there 1000 and I always go about 1500 to high for LPC so I only post about half on my work.

http://anthonymyers.artstation.com/

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