Creating a small team for small games
g.)I basically want to create small games in game maker studio 2.
a.)Most indie game developer biggest mistake is making a game to big for their budget and time they have so I want to tackle on a smart tactic for making games which is making something minimalistic but fun at the same time.
m.)The video posted with this is a game I created that was to big so I stripped it down to open game art artwork and music and made 18 levels for it.
e.)For my new game I'm ready to improve artwork a little bit better so I bought artwork from game art partners in which the license I got goes up to $500,000 dollars until I have to contact the artist. I have over 30 characters to work with as well for 2 platform levels.
s.)I'm also learning how to mess with shader languages to program the gpu to create effects such as motion blur, water effects, exploding pixels. So far I've mastered water and motion blur.
s.)I'm using my own music to create my game in which if you click on my profile you can see all my music. Some good some bad I'm only going to use the good music.
i.)What I'm looking for
m.)Designers to help design game mechanics and programmers.
p.)Games I'm really influenced by
e.)programming games like carnage heart