Chemical Lab Device for Dungeon-Keeper-alike Game
Hi,
since a while I'm working on a game, which is inspired by Dungeon Keeper, but meant to deviate in details, still the basic game idea is to build an underground home for creatures, and have them work for you.
There is a little bit of development log here, also with links to the prototype downloads:
http://forum.freegamedev.net/viewtopic.php?f=5&t=6169
Part of the "creatures work for you" will include a room for research, practical research, unlike the library of the original game. I imagine this room as a sort of laboratory, and now I'm looking for art of an installation, in the center of the room, with a lot of glass pipes, bottles, globes, destilleries and what not - the more complex and confusing it's looking, the better.
The art needs to be isometric, in the usual 45° view. The installation should be between 200 and 300 pixels wide, and not more than 300 pixels high. The engine does not support partial transparency. So either a pixel is solid color, or fully transparent. This requires tricks in designing glass materials, but a generic grey background should do for the glass elements.
The overall style is colorful, somwhat abstract, comic-like. The attached screenshot gives an idea of the current looks. You can also use it as a size reference. This is a free project, a hobby project as well, and I don't plan to sell it or so, so I can'tr offer money, but I can offer a place in the credits file, and if you want, a reference to your name in the game - let me know what sort of reference you'd like and I'll see if I can do it. One of my former games had monuments in it, whith short stories about all helpers. So the player could disocver references to all helpers in the games world.