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FLARE
Bug reports (flare)
FlarePlayer
Friday, November 6, 2020 - 17:33
When a goblin-thief attacks not you but your zombie, he can still steal a potion from you :D
There an issue open at that on github:
https://github.com/flareteam/flare-game/issues/824
It was fixed but newest version is still not out officially to my knowledge.
Good
Is it possibly that something's wrong with "increased chance of finding items"?
I just farmed the Ice Wyvern in order to reach level 17, normally it drops many underworld books during this (in case you use two 60%-rings).
But without any ring now, it didn't drop any single underworld item.
By the way, is there a maximum level? Level 18 is already hard to reach, i never reached level 19
The max level is 20. The game is designed around the player finishing it around level 16.
If you use two 60% item find rings and nothing else, your effective loot chance modifier is 220% (100 + 60 + 60). This modifies the drop chances in each loot table. The Underworld items have a 3% base chance per dropped item, so their rate would be modified to 6.6%. In other words, if the boss drops 2 items, each item will have a 6.6% chance of being an Underworld item.
It makes sense that the max level is not higher than 20.
I can confirm that the campaign is finished around level 16.
If the number of dropped items does not increase too, the effect of percentages should be correct. Maybe I was just lucky / unlucky.
Further bugs:
If minimizing the game by alt+tab and maximizing it again, you can very often hear the sound of "low health" even though it is not the case.
And in the Nazia Underground there seems to be the "wrong" music (music which rather fits to open grassland). Not my favorite track at all because it's so repetitive, by the way.
>If minimizing the game by alt+tab and maximizing it again, you can very often hear the sound of "low health" even though it is not the case.
Interesting. First time I've heard of that happening, but thanks for making me aware of the bug.
>And in the Nazia Underground there seems to be the "wrong" music (music which rather fits to open grassland). Not my favorite track at all because it's so repetitive, by the way.
This was actually intentional. But I can understand why you might not like that track. It's a little too melodic, and I would personally like something more ambient.
Melodies are no problem, but I don't like short loops and many other people don't do that neither.
The music of the snow levels can also become quickly annoying
After poking a lot at the game core i think that given the weigth and age it has it delivers quite well; music and the likes can be easily changed and is a matter of personal taste.
How to change the music?
Another possible bug: Is it possible that the Boss Mertor must not kill itself by damage reflection? If he does, you cannot pick the grave flower and get stuck. (Roles of Reflection - only when killing Mertor the first time)
The bug with damage reflection was fixed upstream and will no longer be an issue in the next release: Here's the patch: https://github.com/flareteam/flare-engine/commit/c91a53fbc30222a84eba212...
To change the music, you could create a simple mod.
1. https://github.com/flareteam/flare-engine/wiki/Creating-an-empty-mod
2. In your mod, create a directory called "music/"
3a. Add your music file and rename it to override one of the tracks listed here: https://github.com/flareteam/flare-game/tree/master/mods/fantasycore/music
3b. Alternatively, you could add your track to the "music" directory without renaming it and alter the map files. For example, if you wanted to change the music in Perdition Harbor, you would create "maps/perdition_harbor.txt" with the following contents:
APPEND
[header]
music=music/dungeon_theme.ogg