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3D Art

Brutalist architecture models

nosycat
Saturday, February 11, 2017 - 01:47
nosycat's picture

Having recently worked on software to procedurally generate 3D models, I figured it would be a good idea to try it out by creating a collection of Brutalist buildings. They're a good fit for a number of reasons:

  • I happen to be very familiar with the style.
  • Brutalism is pretty much defined by simple repetitive elements.
  • Shape talks without the need for texture, making STL files sufficient.

The plan is to make about a dozen of those (more if I can, of course). Question is, do you think they could be useful as game assets or something?

Any other feedback is of course welcome. Thank you.

Attachments: 
Preview
apartments1.png apartments1.png 9.2 Kb [5 download(s)]
Preview
commercial1.png commercial1.png 20.7 Kb [1 download(s)]
Preview
commercial2.png commercial2.png 10.8 Kb [1 download(s)]
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Duion2
joined 6 years 4 months ago
Saturday, February 11, 2017 - 13:57

Don't know what they could be used for, they are not very detailed.

Also I think  they could be more brutal.

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deedee123
joined 7 years 11 months ago
Wednesday, September 20, 2017 - 17:59

As far as I see you could build them with extremly low polycount. This would allow to display megacities even on very slow devices. Textures however would make it better at virtually no or little performence costs, an some nice facades with a lightmap baked on will make them look pretty real, considering the few triangles used.

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