Attack Vector -- shoot (at) voxels in retro style!
Hello, everyone. After several weeks of work, I'm proud to present a demo of my latest game: Attack Vector, a rail shooter with voxel graphics and retro sensibilities. While the art is all mine (for obvious reasons), using Dawnbringer's 16-color palette, all other assets are from OGA -- which has worked amazingy well. The audio in particular fits so well, you'd think I had a musician on the team!
You can download the game from its homepage. It requires Python and PyGame; I'm afraid there are no binary packages, though if anyone wanted to help with that... And yes, the code itself is open source.
Okay, about the graphics: you'll notice I used a rather unique approach: it's voxel-based, but instead of making it truly volumetric, I paired each sprite with a depth map to create a kind of bas-relief. I have them as XPM and PGM files, respectively; do you think it would make sense to upload them to OGA? This kind of art can't be used directly; you need some code to render it in pseudo-3D. But that code is fairly trivial.
That's a pretty neat aesthetic. Nice work. :)