Skip to main content

User login

What is OpenID?
  • Log in using OpenID
  • Cancel OpenID login
  • Create new account
  • Request new password
Register
  • Home
  • Browse
    • 2D Art
    • 3D Art
    • Concept Art
    • Textures
    • Music
    • Sound Effects
    • Documents
    • Featured Tutorials
  • Submit Art
  • Collect
    • My Collections
    • Art Collections
  • Forums
  • FAQ
  • Leaderboards
    • All Time
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
    • Weekly
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
  • ❤ Donate
General Discussion

Any animated lava or water tiles?

Joe Strout
Monday, April 22, 2024 - 09:22
Joe Strout's picture

Back in the day of 8-bit graphics and color palettes, it used to be fairly common to see tilesets where the water or lava cycled through a simple animation.  It actually did this by changing the colors in the color palette.

I want to write a blog post about this technique (and how you could adapt it to modern systems that don't use a color palette), but I'm struggling to find any such animated (or animatable) tile sets.  Or even any clear examples of the technique in games of yore.

Any suggestions?

Thanks,

- Joe

 

  • Log in or register to post comments
Yaroslav_Novikov
joined 5 years 7 months ago
Monday, April 22, 2024 - 10:25

You can search some GrafX2 tutorials. This app can use color cycles technique for animation. 

  • Log in or register to post comments
Yaroslav_Novikov
joined 5 years 7 months ago
Monday, April 22, 2024 - 10:29

Or watch tutorials or docs about Tileengine - game engine on C, which can use color cycles in games.

  • Log in or register to post comments
Yaroslav_Novikov
joined 5 years 7 months ago
Monday, April 22, 2024 - 11:05

I think, in Tales of Phantasia (remake for PS1) water (and maybe lava - I don't remember) was created in that technique. Simple example - awesome water in main menu.

Maybe for water (and lava... and other things) in Tales of Destiny and in Tales of Destiny 2 was used same way.

  • Log in or register to post comments
pistachio
joined 8 years 2 months ago
Saturday, April 27, 2024 - 18:23
pistachio's picture

Reposting a classic demo of what can be done with color cycles: http://www.effectgames.com/demos/canvascycle/

Some tech talk with Mark Ferrari: http://www.effectgames.com/effect/article-Old_School_Color_Cycling_with_...

(Almost) same method, different game: Mega Man X:

Color cycles example

Big fan of many of these workarounds from back in the day. Hope this helps.

 

  • Log in or register to post comments