Advice/Help needed on applying terrain tilesets in fantasy game
My name is Alen Magdic from Croatia, and i used to make PC games, long time ago, around 1994 when we made 3D engine to render 3D terrain and units, that was bought from us by Interplay who made game Warzone with it. After that we made PC Adventure in space, named "The Ward" which was released 2001. And then i quit gaming industry since we were working 16 hrs a day to meet publisher deadline.
3 months ago i got sick of managerial jobs and corporate bullshit and decided to get back to games, and to make iOS & Android strategy defense game named Warlords RTS: Clash of Thrones. You can see the game at http://simosgames.com
Though as we ran into tiles problem, i hope you could give me advice.
So we internally made some provisional tileset (there is attached screenshot). What i am not happy with is schematics we choose to work with and how it looks applied in the game. I gave this article to my artist http://www.codeproject.com/Articles/106884/Implementing-Auto-tiling-Functionality-in-a-Tile-M
but he anyway made this complcated schematics and said terrain is too complicated and he will make only characters for us :) I would like to have quality as attached image (Wilderness). Do you have suggestions which schematics/approach will give us best results? Also maybe you know some artists who are specialized in making terrain so they also know tricks and who can do this paid job? Screenshot with actual terrain tileset: We would like it to look better, something like next 2 images, closer to cartoonish look of 2nd picture:
In meantime, thanks to help from creator of Tiled (Bjorn), and both comments from Colin Vella (xTide), we managed to solve the problem and schematics :).
thanks a lot to them!
So now, to get artists to make it :)
Executive producer at http://simosgames.com
Currently working on iOS & Android strategy defense game Warlords RTS: Clash of Thrones.
Hey, I appreciate the PM and I thought I should drop in to comment here as I have been doing terrain tiles for awhile now. I don't have much free time to do pixel art ATM unfortunately and when I do it's in a certain style to match my other tile-set submissions.
The terrain tiles in the first screen-shot of your game match the style of the characters in your game. It would look better if the dirt-grass transitions didn't have such straight lines and rounded/straight corners.
If you change your dirt-grass tiles to be more detailed like the 2nd and 3rd screen-shot every other asset would have to be changed to match. The sprites, trees, and houses would look out of place and need to be replaced with higher detailed ones. That is a lot of work. So I suggest keeping the dirt-grass texture and just make it flow together better, avoiding that awkward straightness.
Thanks for showing that 3rd image, it's very nice and I don't blame you for wanting your game to look like that ;)
http://duskrpg.blogspot.com/
Tnx Zabin!
Do you maybe know someone who would take this paid job? Budget 1200$ for 4 Battle Scenes.
Executive producer at http://simosgames.com
Currently working on iOS & Android strategy defense game Warlords RTS: Clash of Thrones.