2D RPG Game Mechanics
Does anyone know of any site that shows examples of various game mechanics/animations?
I am thinking of having a character do repetitious stamping at a work station but I'm not sure such a task is well suited to a 2D overhead RPG. I am not very familiar with 2D RPGs. But Farmville and restaurant sims have been done in isometric 2D so there must be chefs using skillets (Wii game) and other actions. At game scale, the stamper would be very small. I could have a zoomed-in work station showing arms and hands and a larger stamper I suppose. I am interested in knowing about 2D RPGs in which the characters do more than just walk around and talk with people. How does the player know that an extra action can be performed at a specific place? Does the character just start to do the task when passing or at the workstation spot? Is the extra animation just linked to a trigger spot and a key? E.g. Kicking or pushing boxes or ice cubes by pressing 'p' or 'k' etc. Plant a bomb with another key, throw newspaper with key X etc. I want the stamping to lead to one introductory battle with a mustachioed cuckoo clock and a growly stomach just before lunch (did you find the bottle of water and the sandwich in the kitchen refrigerator first?) and then fantasy sequences entered after stamping for a while. I don't want fighting or violence in the game. Instead of battles I want to have puzzles.
Your sentences are so muddled or mixed up that I seriously do not want to read your post. That said, you should not rely on any site to give you game ideas. Be creative or just follow a classic genre, like platformer or point-and-click adventure. People actually buy that stuff, ya know.
As for your use of the word stamping, what do you mean?
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Laserblue,
As Tap has said, you must explain yourself clearly. I think I have a grasp as to what you want and this is my take on it (hopefully I'm correct).
You want to make a game where the player is stamping things, (...Idk what stamping means..) and as you repetatively stamp things different battles come up. These battles (or Boss Fights) are simple things that people at an office deal with daily (such as hunger pains and looking at the clock).
So what I am understanding is that you are confused at how the programming works. Your question is: "How do you deal with reacting to events.. like pushing boxes or planting a bomb?"
The answer is.. "It depends on you program it." As my friend always says.. basically everything in programming is possible, you just have to think of a way to solve it. As a programmer you have to think of how you want to deal with different obstacles.
For example: When your character gets close to a box, you can either have him run into it and push the box, or you can make him stop and require the player to push a button in order to push the box. What button you have to press in order to make the box move entirely relys on how you program it. If you want the button key 'p' to push the box.. then code it that way! You have to not be hung up with what you are allowed to do and more with what you want to do. Once you know what you want then figure out how to do it.
cjc83486 is mostly correct in understanding me. I'm curious about how I might handle detailed tasks like stamping numbers on a coin envelope, pouring out the contents of an envelope onto a shoebox corner, sitting down on a bar stool etc. as well as getting an idea of what has already been done. I did a little survey of textboxes/facesets/fonts etc. along these lines. Are there 2D RPGs in which there is a magnified point of view shown? E.g. A character opens a refrigerator door and then a full screen image of the open refrigerator and its contents are shown? I feel like I would be violating some principle of the 2D RPG genre and should make a 3D first-person kind of game instead like in Platinum Arts Sandbox. I've never seen a 2D RPG where the chef is actually cutting vegetables on those cute little cutting boards on the kitchen counter or stirring a pot on the stove. Have you? I don't know much about 2D RPGs. Do NPCs sometimes do tasks in the background other than walking around? Do you know of a 2D RPG in which the Player character can be made to chop wood, throw a spear like in Age of Empires or something similar?
It's not the programming really, just curiosity about whether or not there are 2D RPG's already that break into different modes of play and different views. I figure there probably are, but I don't play a lot of 2D RPGs. Some of the puzzle RPG's (like Puzzle Pirates) seem to have different modes of play but they don't change the size of the characters or objects do they? (Battle sprites are larger). The character manipulates boxes or vases etc. to solve a puzzle. I have also seen a picture in which a mini farming game could be played within a small fenced square in a 2D RPG. I've seen characters sitting on chairs in some RPGs but is it just the NPCs? Can the player sit down on a chair or bar stool too?
What bothers me about my own 2D RPG is that stamping numbers on envelopes at a counter (possibly on a stool) using a numbering machine would involve objects that would be very small and not very noticeable. I want to use the game for illustrative purposes as well, so I want larger objects. So, I'm considering adding a transition from the 2D RPG map of a building interior with 32 x 32 tiles to a magnified point of view of a counter top and THEN fading into the daydream fantasy sequences and puzzles where the RPG map changes to Casino interiors and medieval castles etc. The stamping is supposed to be VERY boring but accompanied by specific music to a specific beat depending on the level. OMG! That envelope I just poured out was full of diamonds not corn! Gotta go!