2D RPG - Desert Castle Map (80% Complete)
Hi everyone. I work on Hero of Allacrost, a 2D RPG project that's been around for a while and has been both a produce and a consumer of content on OGA. We're breaking down the final barriers for our next big release, and one of those barriers is artwork. We have about 80% of what we need already, and I'm hoping that I can find some help to finish the rest. We are particularly focusing on artwork for our maps at the moment. Below is a link to an album showing what the map currently looks like using these assets. This will get you a sense of what we're aiming to build. Once we are finished with these tilesets, we will upload them to OGA for others to make use of as well.
Although I do work as an artist occaisonally, I'm still at a beginner level and some of the remaining items are above my abilities. Hence, why I am asking for help from this communitiy. I've been building the large desert city/castle map that was shown above with what we currently have. I've put together the following list of things that need to be added or modified to make this work complete (found below). So, do you think you can lend a hand? You wouldn't be helping just us, but also the OGA community at large with some high quality tilesets that can be reused in other games. If you're interested in helping out, navigate to http://www.allacrost.org/contribute . Or if you'd rather not make an account on our forums and just collaborate here in this thread, that's fine too.
Most Important
- We need interior walls for the house interior tileset so that we can create rooms within the houses
- We need improved stairs that look like they belong and aren't "pasted to the floor".
- The house interior walls need some work. There are clear visual errors when trying to combine different wall tiles. We need these to be made repeatable. Also the right wall tiles would be better if they were directly on the edge of the tile instead of in the middle (compare right and left walls...there's always a half-tile of empty space on the right wall because I can't put anything there
- Chairs - we have no chairs for either the outside or inside. There's some in the mountain house tileset we could use if necessary, but I'd rather seek a new chair style than re-use one from an existing tileset
- I don't have anything to make the passage way that crosses the chasm and connects the two castles. We need small columns (only have a large one available), a floor, and ceiling for this area.
- We have almost nothing for the throne room. We need a throne, nice large windows, columns, banners, statues, etc.
- We're missing some of the barriers for the nice stone area right outside the front doors of the castle.
- We need artwork to convey the destruction and chaos when the town is attacked. Small fires, broken crates, and so on. A lot of this work is variations of existing art.
Important
- Roofs of houses need improvement. The "pot" doesn't make any sense, nor does the vegetation. Would like to see a new roof tile pattern used here.
- Front wall of houses need to have those window slits removed by having a version of the stone wall without them.
- The front roof of the houses are not truly tilable. Look closely at the roofs to see what I mean. There's visual glitches there. These need to be made repeatable. The side roofs have this problem too, but it's less noticeable there.
- (Signs are completed) We need some decorations we can add to the front of houses. Specifically, an inn sign (bed icon), weapon sign, and item sign. We have some glass windows, but other touches would be nice to have.
- The grass in the park area of town is way too lush and green for it's environment. We need to tone down the green and the amount of leafage.
- We have no interior tilesets for this castle. :help: In the meanwhile I'll be re-using the desert house interior (which looks nice enough it may as well fit the castle). We can get by without having interior tiles specifically for the castle, but I'd prefer we had something for it.
- The cliff faces that the castle sits upon could really use some extra tiles. Right now it feels much too "blocky" because we have little to work with and little variation. Things like scattered rocks and non-rectangular features would go a long way.
- I'd really like to see a larger door (2+ tiles wide) to get in to the castle. I don't like using the smaller doors you see there for the bottom level.
Least Important
- Would like to have a variation of the bench that is vertical instead of horizontal (you can see the bench outside numerous homes in the map)
- Need some more fence and garden/plot tiles so we can create more interesting farming areas
- Would be nice to have a version of the bed that was horizontal and not vertical
- (COMPLETED) Need a version of the table that does not have books, etc already scattered on it
- The shadows for some of the cart stalls in the market need to be addressed. There's also a dead tree with a shadow that needs to be changed or removed (part of the shadow is on an sky layer tile)
- (COMPLETED) I'd really like to have some graves/tombstones to add a graveyard
- While the front or back-facing walls have nice little features (the "sawteeth" for example), the side walls have nothing of the sort. We need to create some variations for the side wall tiles so we can see the same features used there.
- The roof areas of the castle are pretty plain right now. We need features to make them more interesting. I can reuse the barrels and crates from the town, but I'd like to see some unique objects here as well. Maybe stone pedestals, ropes, flags, etc.
Allacrost Forum thread where this list was copied from.
Finally, here's some helpful links from our wiki on our artwork style and standards.
http://www.allacrost.org/wiki/index.php/Artwork_Standards
http://www.allacrost.org/wiki/index.php/Artwork_Style
http://www.allacrost.org/wiki/index.php/Artwork_Categories#Maps