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Show off your project!

Xenoforge : An experiment in experimental FPS design

captainkitteh
Sunday, May 29, 2011 - 03:58

So I have completed a playable demo of my game. I have decided to call it "Xenoforge". Xenoforge is basically a Quake 2 style arcade shooter. It involves fighting aliens that were "ripped off" I mean inspired by Halo Covenant :) Right now I got the Elite and Grunt equivalents done. Xenoforge is still in development stage thus using many placeholder graphics. So please don't mind if you see something broken. This is what the game looks like now.

http://www.youtube.com/watch?v=jP8SWLA2y2w

Still crappy graphics but in a better color scheme I hope ! I am trying to emulate a LEGO style look actually. So expect graphics to improve better in that direction rather than vain attempts at becoming photorealistic.

Anyway the game can be found in Sourceforge now. Search for Xenoforge. You can get the latest version from it's download page here https://sourceforge.net/projects/xenoforge/files/playtesting/

Please play it and tell me what you think. Your comments on what worked and what did not and/or sucked are invaluable to me. :)

 

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CruzR
joined 14 years 3 months ago
Wednesday, June 1, 2011 - 13:09
CruzR's picture

Well, I hope you can withstand some criticism:

  • Release your source code. Irrlicht engine is cross-platform, but of course one cannot compile it on other platforms than you are using without access to the source. Other coders can also give you hints how to improve your programm or even join your project that way. For releasing your code I'd strongly suggest you to use a version control system (such as git, which is my favorite one), which allows you and others to keep track of your project's development and to get the latest versions of your code even between official releases. An alternative would be just to release a source code version of each official release.
  • Improve your sourceforge site. Add at least basic information about your project (the genre, game design etc.) and some eye-candy (screenshots, WIP's etc.). Why should you improve it? To make it more attractive. At the moment, most people visting your site by accident will leave it and probably never return.
  • Add a license/copying declaration to your project. This is very important for any project you want to make public.
  • Get rid of the IrrKlang and ikpMP3 dependencies. IrrKlang is free to use for noncommercial projects only, and therefore is contrary to any free/libre software license. It's also contrary to sourceforge's Terms of Use.
  • Don't use stuff which is trademarked by anyone, such as the Coca Cola soda machine or the name LEGO (call it bricks instead). Not even as placeholder art.

I hope this was not too much of criticism ;-)

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Blarumyrran
joined 15 years 1 month ago
Wednesday, June 1, 2011 - 14:41
Blarumyrran's picture

Not hosting the source on SourceForge is probably against the terms of use of SourceForge.

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Anonymous (not verified)
joined 0 sec ago
127.0.0.1
Thursday, June 2, 2011 - 05:53

Ok I have uploaded the C++ source of the game. I will upload the original milkshape 3d model files later.

 

 

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