Wrinkly Couch
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Sunday, November 19, 2017 - 22:28
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A not-very-great couch model I lazily put together. It's actually a bunch of cubes with unapplied sub-surf.
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Couch.blend 742.1 Kb [115 download(s)]
Comments
You should use the bevel function in blender ( ctrl + b in edit mode ) it gives much better results and creates less polycount. You can smooth it later in addition as well, if you want it really smooth, but you would have to remove excess polygons then as well.
Seems like I'll have to learn to actually sculpt things in Blender first. And actually learn one thing or two about topology. As it stands, I only really know how to sculpt in other programs and some of them tend to produce meshes that behave weirdly when imported into Blender. This sofa (and some other models) for example just gets completely mangled if you try to apply modifiers to it.
Don't sculpt just do as I told you.