Welcome to OpenGameArt.org
Hey folks!
I've just spent the better part of a day getting everything set up and uploading some initial content, generously donated by my talented friend Mandi Paugh. There's not a whole lot here just yet, but I'm hoping I'll be able to drum up enough interest that I can expand the gallery pretty quickly. Failing that, I'll slowly dig up and/or commission artwork until there is enough to generate interest.
Want to help? If you're an artist and you've got some old game art sitting around gathering dust, this is a great way for it to see the light of day. Dig it up, click on "Submit 2D Art" in the upper left corner of the page, and donate your old pixels to a worthy cause. The more, the merrier. Don't be alarmed if your art doesn't show up immediately; I have to review and approve it before it becomes publicly available. Response time should be less than a day, probably a lot less if you submit your art between 9 AM and 11 PM Eastern Standard Time. Note that I plan on eventually accepting 3D art, music, and sound effects as well, but I want to get things up and running first.
Our current goal is to put together enough art that someone could use it to create a Japanese-style 2D fantasy RPG from scratch. To this end, we're especially looking for character sprites, portraits, monster sprites, map tiles, and weapon/item icons. Just to reiterate, though, all 2D game art is welcome at this time.
If you think this idea is particularly awesome and you'd like to help me with the day-to-day running of the site, I could always use another site maintainer or two, people to write articles, and a good artist to do art reviews.
If you're just curious, feel free to poke around, read the FAQ, and if you're up for it, leave your thoughts (good or bad) on the forum.
Peace,
Bart
- bart's blog
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Comments
Nice to see some good effort on making a general open game art collection.
(The hyperslinks in your post to the FAQ and forum does not link correctly.)
I hope to see more. Good luck & keep up the good work!
FAQ link fixed. Thanks for the help. :)