Weekly Challenge: Modern City (due Sept. 6th)
This week's Weekly Challenge is "Modern City".
Buildings, roads, signs, street lamps, taxis, subway, rail. Ambient city noise. Plenty of art fits the theme.
- Tag entries: Weekly Challenge, Modern City
This week's Weekly Challenge is "Modern City".
Buildings, roads, signs, street lamps, taxis, subway, rail. Ambient city noise. Plenty of art fits the theme.
Some Last minute entry, when its too late, oh well doesnt matter ;)
A modern city should have a good amount of green (at least this is my understanding), so I decided to make this little-piece-of-park-quickie. It's super-basic in every aspect, as the screenshot tells quite clear :p
http://opengameart.org/content/park-center-area
Here's a bunch of metal things, including storm sewer grates, storm sewer covers, pipes, etc.
http://opengameart.org/content/45-high-res-metal-and-rust-texture-photos
Here's a set of ground textures, including roads, bricks, tiles, and concrete.
http://opengameart.org/content/45-high-res-ground-texture-photos
Here's a set of street signs:
http://opengameart.org/content/8-high-res-street-sign-texture-photos
Here are some miscellaneous city/town details to make your scenes a bit more realistic.
http://opengameart.org/content/18-high-res-miscellaneous-texture-and-det...