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Discord: OpenGameArt
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Active Forum Topics - (view more)
- Seeking partner to work on a game with / 50% rev-share by Kraj
- Should I share small edits by Irog
- tools by blue_prawn
- Mix distribution by glitchart
- Sharing My Music and Sound FX - Over 2500 Tracks by Eric Matyas
- CC0 Scraps by surt
- Spritesheet generator by Kraj
- Regarding the inability to re-edit the asset page. by Pixel Archer
Recent Comments - (view more)
- Re: UI Pack by PhatVN
- Re: MiniWorld Sprites by Irog
- Re: Good Ending - Diamond Dust by XavZein
- Re: Creepy Forest (F) by XavZein
- Re: Lost in the meadows by XavZein
- Re: OMW to beat the big bad by ATMANAN
- Re: Gray Naval Ship Textures by TheDikTatorTot
- Re: Stormy days skybox by Archonic
New Art Collections - (view more)
Wander
Description and Notes:
It's a navigation game, written in ocaml and using OpenGL for 3D graphics. The 2D landscape tiles from the assets inventory turned out to work quite well in 3D, though somehow the watergrass tiles have assumed the appearance of huge landmasses and ocean bays instead of little lawns and ponds.
You are given a map and things to find, and the challenge is not to get lost.
File(s):
Repository Link:
mtn://topoi.pooq.com/free-fun?com.pooq.hendrik.free.fun.wander
Flags:
Individual
