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Wall mounted torch

Author: 
Scribe
Saturday, October 6, 2012 - 18:36
Art Type: 
3D Art
Tags: 
torch
medieval
dungeon
Dungeon crawler
light
decorative
decor
aesthetics
iron
flame
sconce
fire
License(s): 
CC-BY 3.0
Collections: 
  • 3-D Assets for "Closed Source Projects"
  • 3D - Enviroment Objects
  • 3D Assets
  • 3D Sword & Sorcery
  • 3D-inanzen-collection
  • A Pool: Unsorted (GDN)
  • CCBY Furniture
  • Crux Inspo
  • Dungeon Labyrinth
  • Free 3D Assets
  • HoMM3 Tactics game
  • Lost Life Art
  • Nawia
  • THEME: fantasy / rpg
Favorites: 
14
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Preview: 
Preview

A simple wall mounted torch in medieval dungeon style.

107 faces,
should include Diffuse (texture I found on  http://pdtextures.blogspot.co.uk/), Bump and Alpha map (If I haven't packed them properly let me know and I'll upload them separately)

Hope this is useful,
Scribe 

 

Attribution Instructions: 
Please credit me as either Scribe or Daniel Stephens.
File(s): 
Wall mounted torch.blend Wall mounted torch.blend 651.5 Kb [1008 download(s)]
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Comments

cemkalyoncu
joined 11 years 3 hours ago
10/06/2012 - 22:24
cemkalyoncu's picture

I was thinking how it is 107 faces. Then I saw the model. Nice technique.

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Tapio
joined 10 years 6 months ago
10/07/2012 - 04:33

This looks like exactly what I need. However, when I export it and put it into my game, the transparent parts appear distorted and not straight like in your preview picture: http://i.imgur.com/GGQyW.jpg Noteworthy is that I needed to combine the "alpha map4.png" with the "pdtexture.png" into one 4-channel texture for the rendering engine.

The alpha map looks rather weird, as the transparent sections are irregularly shaped. I tried to check the UV mapping, but as I'm rather bad with Blender, I was only able to see the mapping of the wall attachment.

Any idea what could be wrong? EDIT: With some Blender help from my brother, I was able to see that the model and textures are indeed correct in blender. Weird.

Also, there is quite a bit of texture stretching in the pole part.

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Scribe
joined 12 years 3 months ago
10/07/2012 - 08:29
Scribe's picture

@cemkalyoncu thanks :)

@Tapio
Hmmm that is weird, the textures are definitely correct for the blender UV's though my unwrapping is not that great! I may try to unwrap it using a slightly different method and see how that works out, as currently its unwrapped in a spherical fashion which might be messing up when its exported to .obj. I don't know why that would be but I will unwrap it again in a more rectangular style and reupload.

If any more experienced texturers read this and know how so solve the problem please let me know :)

Scribe

 

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cemkalyoncu
joined 11 years 3 hours ago
10/07/2012 - 09:58
cemkalyoncu's picture

Well I am no where near experienced but circular textures do work and is alot better (no seams).

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