Wall mounted torch
Author:
Saturday, October 6, 2012 - 18:36
Art Type:
License(s):
Collections:
Favorites:
18
A simple wall mounted torch in medieval dungeon style.
107 faces,
should include Diffuse (texture I found on http://pdtextures.blogspot.co.uk/), Bump and Alpha map (If I haven't packed them properly let me know and I'll upload them separately)
Hope this is useful,
Scribe
Attribution Instructions:
Please credit me as either Scribe or Daniel Stephens.
File(s):
Wall mounted torch.blend 651.5 Kb [1111 download(s)]
Comments
I was thinking how it is 107 faces. Then I saw the model. Nice technique.
This looks like exactly what I need. However, when I export it and put it into my game, the transparent parts appear distorted and not straight like in your preview picture: http://i.imgur.com/GGQyW.jpg Noteworthy is that I needed to combine the "alpha map4.png" with the "pdtexture.png" into one 4-channel texture for the rendering engine.
The alpha map looks rather weird, as the transparent sections are irregularly shaped. I tried to check the UV mapping, but as I'm rather bad with Blender, I was only able to see the mapping of the wall attachment.
Any idea what could be wrong? EDIT: With some Blender help from my brother, I was able to see that the model and textures are indeed correct in blender. Weird.
Also, there is quite a bit of texture stretching in the pole part.
@cemkalyoncu thanks :)
@Tapio
Hmmm that is weird, the textures are definitely correct for the blender UV's though my unwrapping is not that great! I may try to unwrap it using a slightly different method and see how that works out, as currently its unwrapped in a spherical fashion which might be messing up when its exported to .obj. I don't know why that would be but I will unwrap it again in a more rectangular style and reupload.
If any more experienced texturers read this and know how so solve the problem please let me know :)
Scribe
Well I am no where near experienced but circular textures do work and is alot better (no seams).