Skip to main content

User login

What is OpenID?
  • Log in using OpenID
  • Cancel OpenID login
  • Create new account
  • Request new password
Register
  • Home
  • Browse
    • 2D Art
    • 3D Art
    • Concept Art
    • Textures
    • Music
    • Sound Effects
    • Documents
    • Featured Tutorials
  • Submit Art
  • Collect
    • My Collections
    • Art Collections
  • Forums
  • FAQ
  • Leaderboards
    • All Time
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
    • Weekly
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
  • ❤ Donate

Turtle master automaton

Author: 
grayfire
Monday, April 2, 2012 - 11:28
Art Type: 
3D Art
Tags: 
steampunk
turtle
automaton
master
Tempest in the Aether
License(s): 
CC-BY-SA 3.0
Collections: 
  • Tempest in the Aether
  • THEME: sci-fi / space
  • Time travel RPG
Favorites: 
5
Share Icons: 
Preview: 
Preview
Preview

made for Tempest in the aether,

Turtle Master is one of the larger automaton living in the scrapyard outside of Lovelace. he uses smaller bots to fetch fuel as he is not very mobile himself, if one of the small bots fails to bring back a good piece of fuel, it's not uncommon for the Turtle master to use the bot itself as fuel.

contains normal maps, color maps, and spec maps (though the spec maps arent very detailed)

 has 2 idle animation loops, no walking loops yet, but it's rigged so that it could.

made with cheetah 3d saved as a .fbx file (only one that supported animation)

if .obj files are required, let me know and i can convert them. but you'll lose the animation and skeliton rig.

File(s): 
turtle master.zip turtle master.zip 20.7 Mb [193 download(s)]
  • Log in or register to post comments

Comments

nazzyc
joined 14 years 4 weeks ago
04/04/2012 - 08:44
nazzyc's picture

Ozum stuff! Really, its good, and an .obj file would be nice :)

  • Log in or register to post comments
grayfire
joined 13 years 2 months ago
04/04/2012 - 11:14
grayfire's picture

yeah, i'll upload one in a couple of days here i think, i was just holding off because the program i use cannot export animations or skeliton to .obj file format. and as of yet i've been too busy with school to really try animating anything with blender, otherwize id be using that to do my animations. anyhoozer, keep posted and i'll get .obj up soon

  • Log in or register to post comments
Anonymous (not verified)
joined 0 sec ago
187.146.125.27
05/26/2012 - 20:45

Ho wow!! wath program you used?

  • Log in or register to post comments
grayfire
joined 13 years 2 months ago
06/04/2012 - 00:10
grayfire's picture

for the modeling of the low poly model i used Cheetah 3d, (lovely in its simplicity, but it can get to be a bit trouble some for game dev and working with other programs) after the low poly model was done i imported it into 3d Coat (similar zbrush but cheaper and with a few less features) and made a high poly model of it it to turn into a normal map as well as all the textures. both are lovely programs.

 

  • Log in or register to post comments