Skip to main content

User login

What is OpenID?
  • Log in using OpenID
  • Cancel OpenID login
  • Create new account
  • Request new password
Register
  • Home
  • Browse
    • 2D Art
    • 3D Art
    • Concept Art
    • Textures
    • Music
    • Sound Effects
    • Documents
    • Featured Tutorials
  • Submit Art
  • Collect
    • My Collections
    • Art Collections
  • Forums
  • FAQ
  • Leaderboards
    • All Time
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
    • Weekly
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
  • ❤ Donate
Last Escape

Tools

CruzR
Thursday, March 24, 2011 - 11:54
CruzR's picture

Game Development isn't just about coding. We will also have to decide which additional tools to use.

I would suggest using git as VCS (probably creating a repository on github, as i don't think the size will exceed the 300 mb limit in 48 hours) and using CMake for makefile generation. What are you thinking about which tools we should use?

  • Log in or register to post comments
nander
joined 14 years 8 months ago
Thursday, March 24, 2011 - 12:13

As long as it's compatible.. So no sketchup.

I'd say:

3d: Blender 2.56

2d: Gimp and inkscape, photoshop if necessary

Sound: Whatever the artists preferes, artists create their own work anyway..

 

300 MB is no problem, as long as we don't include our dependencies as well. We don't have time to make changes to things like SDL anyway..

  • Log in or register to post comments
bart
joined 13 years 10 months ago
Thursday, March 24, 2011 - 12:27
bart's picture

If we go 2D, I would strongly recommend that we also use Tiled, which can handle both square and isometric map tiles.  This way we can split part of the team off to do level design work and know that the levels we get will be in a format that we can read.

For the record, I'm leaning toward 2D, although as I said I'll leave the final decision for after they announce the theme.  For the time being, I think we ought to plan for either contingency.

  • Log in or register to post comments