Skip to main content

User login

What is OpenID?
  • Log in using OpenID
  • Cancel OpenID login
  • Create new account
  • Request new password
Register
  • Home
  • Browse
    • 2D Art
    • 3D Art
    • Concept Art
    • Textures
    • Music
    • Sound Effects
    • Documents
    • Featured Tutorials
  • Submit Art
  • Collect
    • My Collections
    • Art Collections
  • Forums
  • FAQ
  • Leaderboards
    • All Time
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
    • Weekly
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
  • ❤ Donate

Tiling chain texture

Author: 
Tapio
Saturday, October 6, 2012 - 04:24
Art Type: 
Texture
Tags: 
chain
metal
seamless
License(s): 
CC0
Collections: 
  • A Pool: Unsorted (GDN)
  • Animosity
  • Low Poly Retro Style 3D
  • Metal-Textures
  • PS Tech
  • Textures
Favorites: 
11
Share Icons: 
Preview: 
Preview

This is a (vertically) tiling 512x2048 texture of a metal chain. Resizing to smaller adviced due to not so great quality.

Public domain (CC0), but I'd still appreciate attribution and notification of use.

Update: The odd-links.png has every other link removed. Due to the original having wrong number of links, this new file has one less, so it was re-tiled and also rescaled to make the size power of two.

File(s): 
chain.png chain.png 967.2 Kb [1772 download(s)]
chain.xcf chain.xcf 7 Mb [292 download(s)]
odd-links.png odd-links.png 593.2 Kb [860 download(s)]

Textures in this Pack

Preview
  • Log in or register to post comments

Comments

Danimal
joined 14 years 10 months ago
10/08/2012 - 03:12

How do you use it to texture a model? Like the chains from a morningstar

  • Log in or register to post comments
Tapio
joined 12 years 8 months ago
10/08/2012 - 03:45

Simplest way (and also what is used in the model I made this for) is to just map the texture to a quad (or a triangle strip if you want to bend it a little). However, that only looks good from a limited camera angle.

  • Log in or register to post comments
Danimal
joined 14 years 10 months ago
10/08/2012 - 05:16

Is that model here on OGA? ill have a look at it, also i guess shaping a chain with 2 intersected mesh (X like) would look better from several positions

 

  • Log in or register to post comments
Tapio
joined 12 years 8 months ago
10/08/2012 - 05:21

The author has not uploaded it properly yet, but it's here: http://opengameart.org/forumtopic/wall-mounted-torch#comment-14545

 

  • Log in or register to post comments
Danimal
joined 14 years 10 months ago
10/08/2012 - 07:12

Sadly al links seem broken, can you upload it properly?

  • Log in or register to post comments
Tapio
joined 12 years 8 months ago
10/08/2012 - 07:23

They work, they just contain an extra trailing space in the URL - remove that manually. Even if they didn't, I'd prefer that the original author did the uploading, which he has stated he will.

  • Log in or register to post comments
cemkalyoncu
joined 13 years 1 month ago
10/12/2012 - 11:31
cemkalyoncu's picture

Tapio, could you separate the links in the chain? I am planning to overlap them using the method riidom and Danimal suggested. I will upload the project once its completed (hint: with the fire).

  • Log in or register to post comments
Tapio
joined 12 years 8 months ago
10/13/2012 - 04:21

cemkalyoncu, I uploaded a version you can try. Hope it is what you meant. It was non-trivial due to there being wrong number of links. I don't have time for polish or to do the other one just now, but you should be able to test with that one if you apply some offset to the tex coords. Disclaimer, I'm actually a programmer and very far from an artist, so it's probably rather horrible.

PS. I've improved my fire since the "wall-mounted-torch" topic - http://tapio.github.com/darkcorners/img/carousel/room.jpg

  • Log in or register to post comments
cemkalyoncu
joined 13 years 1 month ago
10/13/2012 - 04:25
cemkalyoncu's picture

Odd links should do the job. And I saw the fires, good job with that 

  • Log in or register to post comments
staticV01d
joined 2 years 11 months ago
06/01/2022 - 16:21

I would like to use this texture for a chain for a 'hookshot' mechanic for a personal project video game I am working on. This project will be provided for free once released and I will gladly include you in the credits upon your approval.

 

  • Log in or register to post comments