Tiles: Sands
Author:
Thursday, December 29, 2011 - 12:19
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Unfinished work. I am not sure if I get back to it but in the meantime m.b. somebody will find it useful. 64x64.
File(s):
sands_contrast.xcf 1.1 Mb [742 download(s)]
terrain_base_ortho2.blend 21.7 Mb [456 download(s)]
Comments
Nice work! Thanks for submitting. :)
Good one! How did you make the cracks on the level ground to look so realistic, do they use some PS filter?
All tiles have been made in blender+gimp. Cracks were just rendered this way. I am glad you like it.
This is amazing! Thank you so much for putting guide lines seperating each tile! It has made it a lot easier to break them into individual sprites, which I am doing as I type this :)
You are very welcome, Tyler.
Would you happen to remember the Camera angle in blender? I'd like to create art similar to go along with it, and would like it to match :)
I will try to find the blend file and upload it. But my first guess would be 60 degrees.
If you could find the blend file that would be most appreciated! You are so helpful, thank you very much :)
Check it out now.
I'm using this in my game Metal Detector
I enjoyed playing it, rqe. Nice game!
I just checked out the files. Very nice work. I attempted to do tiles based in blender from Clint's tutorial yet that was an epic fail.
I think a tutorial is in order, does anyone second that request?