Skip to main content

User login

What is OpenID?
  • Log in using OpenID
  • Cancel OpenID login
  • Create new account
  • Request new password
Register
  • Home
  • Browse
    • 2D Art
    • 3D Art
    • Concept Art
    • Textures
    • Music
    • Sound Effects
    • Documents
    • Featured Tutorials
  • Submit Art
  • Collect
    • My Collections
    • Art Collections
  • Forums
  • FAQ
  • Leaderboards
    • All Time
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
    • Weekly
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
  • ❤ Donate

Tileable Rock Scattering

Author: 
pjhanzlik
Friday, February 3, 2023 - 13:28
Art Type: 
3D Art
Tags: 
tile
rocks
License(s): 
CC0
Collections: 
Share Icons: 
Preview: 
Preview
Preview
Preview
Preview

Uses lessons from Geometry Nodes from Scratch - Blender Studio to make a tileable scattering of rocks on an XY surface (ground displacement not included). Can easily be exported to glTF using Apply Modifiers option in Blender.

For those who examine how the modifier works, please let me know if anything about my node tree routing / naming confuses you.  It would be nice to have another set of eyes pointing out inaccuracies and better layouts. 

File(s): 
rock_scattering.blend rock_scattering.blend 2.1 Mb [55 download(s)]
  • Log in or register to post comments