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Texture Lighting Compositor Node Groups

Author: 
bitsofrealism
Tuesday, February 4, 2014 - 09:49
Art Type: 
Document
Tags: 
lighting
Ambient
occlusion
License(s): 
CC-BY-SA 3.0
Collections: 
Favorites: 
5
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Preview: 
Preview

This powerful .blend compositor file allows you to modify the light and shadows on a texture. It can calculate a fake Ambient Occlusion ("Lighting Enhancer"), equalize the light on a texture and cancel highlights or shadows seperately, which is often very useful for photographed textures. You need to have Blender installed in order to use this file.

File(s): 
Bits of Realism - Texture Lighting Groups.blend Bits of Realism - Texture Lighting Groups.blend 406.6 Kb [89 download(s)]
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Comments

LunaVR
joined 9 years 5 months ago
02/05/2014 - 12:35

*bump* For some awesome Blender resources. :D

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Julius
joined 13 years 5 months ago
02/08/2014 - 03:41
Julius's picture

Hmm, the example isn't really the best to show what it might be able to do...

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Duion2
joined 3 years 12 months ago
02/08/2014 - 13:14

Is there a tutorial how to use it?

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bitsofrealism
joined 9 years 1 month ago
02/10/2014 - 06:06

hi julius,  which kind of example would you recommend? :)

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bitsofrealism
joined 9 years 1 month ago
02/10/2014 - 06:09

sorry duion, I did not create any tutorial on it, but if you make yourself familiar with the blender compositor, you'll know how to use it. there are great tutorials out there.

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