Skip to main content

User login

What is OpenID?
  • Log in using OpenID
  • Cancel OpenID login
  • Create new account
  • Request new password
Register
  • Home
  • Browse
    • 2D Art
    • 3D Art
    • Concept Art
    • Textures
    • Music
    • Sound Effects
    • Documents
    • Featured Tutorials
  • Submit Art
  • Collect
    • My Collections
    • Art Collections
  • Forums
  • FAQ
  • Leaderboards
    • All Time
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
    • Weekly
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
  • ❤ Donate
General Discussion

Test my game engine

Écrivain
Friday, April 29, 2011 - 04:44

I am looking for someone who will help beta test a game engine I've been working on for a few months.

As of now, you got to install it from source which you can get here:

https://github.com/Queatz/Simple-C---Game-Engine

I only have a linux computer so I doubt it will compile on Windows/Mac although it should only be a few lines of code to make it compatible I just don't know how to do it. 

The readme should explain how to install it, also there is documentation at http://queatz.com/scge.html

 

After successfully building it, go here http://queatz.com and download the network example.

If something doesn't work let me know.  I am usually in the OGA chatroom as JacobF. (look on the top right of this page)

 

I would be very happy to know if someone was able to install it. :)

  • Log in or register to post comments
bart
joined 13 years 11 months ago
Sunday, May 1, 2011 - 07:24
bart's picture

So, what sort of game engine is this?  :)

  • Log in or register to post comments
CruzR
joined 14 years 3 months ago
Sunday, May 1, 2011 - 09:44
CruzR's picture

I tried to compile it using your shell script, but i got the following error message:

In file included from /usr/include/FTGL/ftgl.h:32:0,
                 from /home/thomas/Simple-C---Game-Engine/engine/scge.hpp:21,
                 from /home/thomas/Simple-C---Game-Engine/engine/engine.cpp:1:
/usr/include/ft2build.h:56:38: fatal error: freetype/config/ftheader.h: No such file or directory.

 

I think this is because you don't add the include paths of the libraries you are using to your project in your CMakeLists.txt's, but I am not shure...

  • Log in or register to post comments
Écrivain
joined 15 years 1 month ago
Sunday, May 1, 2011 - 11:13

CruzR, check if you have libfreetype6-dev package installed.  But you might be right because libraries in /usr/include/ didn't work for me.  Try adding the following line to CMakeLists.txt in the main folder and tell me if it helps:

include_directories(/usr/include/)

Although it seems to have found /usr/include/FTGL, so idk...

 

As for the type of game engine, while it's kind of all purpose.  It basically has a window that you can draw on, a way to play sounds, keyboard/mouse input, stuff you need to make a game. :P  Here are some screens from expiriments with it, mostly to help me understand how I should go about implementing things (there are a ton of ways lol!)

 

Er, the images are to big...try selecting the text below them and dragging right or something...

 

This is the networking example I mentioned on #OpenGameArt running with the server and two clients all on localhost.  It's extreamly basic and all you can do is try to collect dandilions faster than everyone else.

 

Here's a quite old one.  What you see is a FBO drawn with a GLSL shader for this paused screen.  The game contains scene blending, i.e.  fading from the menu to the game and a bunch of other things, such as in-game level editing, and also yellow jackets.

 

An overworld for something I was thinking about.  You can walk around and enter minigames, collect things from 1 minigame that are needed in another and so on.  I also made a map editor as a seperate executable.  The next four screenshots are minigames within this one.

 

A working bejeweled with horrible, horrible graphics.

 

Yes, that is breakout lvl 1...

 

Digger with a shop.  Pixel collisions FTW!  No but really, there's more below, that you can't see here.

 

I didn't get any jewels in this screenshot. :/  BTW Brandon, here's where I used your completion sound, complete with realtime pitch-shifting.

 

Annd....

 

Yup, it's a place to paint with custom GLSL brushes!

 

As you can see, none of them are complete games lol, but they are playable and they are only not complete cause I am lazy.

  • Log in or register to post comments
Écrivain
joined 15 years 1 month ago
Thursday, May 26, 2011 - 16:53

I made a simple website for it http://queatz.com/

 

Do any of you guys know good places/sites where I could let people know about it?  It needs people who want to make a game with it, so that it goes in the right direction from here.

 

  • Log in or register to post comments