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Tension Based Loops (6 loops + Full Mix)

Author: 
VividReality
Monday, August 6, 2012 - 07:21
Art Type: 
Music
Tags: 
loops
tension
midi
License(s): 
CC-BY 3.0
Collections: 
  • ComeBack
  • Music
Favorites: 
7
Share Icons: 
Preview: 

I tried to make tenstion based loops. So when the game gets more exciting, more loops come in play. This way, you can make a dynamic soundtrack with behaviour that makes sense within the game. The soundtrack is kind of repetitive, I think. But it was just a test and it succeeded. I added a full mix so you can hear the different feelings you can get from combining different loops.

The loops are all made in C Minor. This way you can combine them all without dissonance.

The loops are in both Acidized Wave, and Midi file.

The Full Mix is in Midi, Mp3, and Ogg.

I hope anyone finds use in this.

 

I would love to see any projects using these loops, so if you like post a link here to the project where I can enjoy it :).

Attribution Instructions: 
If you use these loops, please follow these steps: 1) The game should contain a link to Opengameart.org. 2) My name (VividReality) should be mentioned either in the game (credits), or in a Readme, for instance in the music asset folder, with the files you used. That's all.
File(s): 
Tension Based Loops (6 loops + Full Mix).zip Tension Based Loops (6 loops + Full Mix).zip 27.6 Mb [232 download(s)]
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Comments

qubodup
joined 16 years 1 month ago
08/06/2012 - 07:41
qubodup's picture

I loved the idea of layered (not even sure what games use that) and sliced (I first noticed it in Baldur's Gate II) music and it's even greater that you provide the source files! Thanks!

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VividReality
joined 13 years 3 days ago
08/06/2012 - 07:43

That means a lot coming from you! Thanks Qubodup!

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nosycat
joined 13 years 7 months ago
08/04/2014 - 08:54
nosycat's picture

Wow, cool! I considered doing just that in a recent game, but I was told it's not so easy to get it right, and besides, I had already found regular music that fit very well. (Also, these particular loops are in a different style.) But I still like the concept and want to try it sometime. Imagine waves of enemies in a shooter, where enemies come in at regular intervals and each type of enemy has its own loop. Tempting, huh? It's basically a procedural tracker. So thanks for making these.

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