T & T Free Cyberpunk Pack 2
Author:
Sunday, November 1, 2020 - 22:16
Art Type:
License(s):
Favorites:
18
Royalty Free Music
Copyright/Attribution Notice:
Royalty Free Music by Alexander Ehlers
File(s):
welcome_mix_110bpm.ogg 22.7 Mb [541 download(s)]
ai_fight_120bpm.ogg 15.1 Mb [469 download(s)]
electric_stream_180bpm.ogg 4.5 Mb [458 download(s)]
jumping_cyborg_110bpm.ogg 14.8 Mb [416 download(s)]
new_factory_129bpm.ogg 7.3 Mb [420 download(s)]
night_club_chill_100bpm.ogg 17.1 Mb [423 download(s)]
strange_experiments_80bpm.ogg 13.1 Mb [398 download(s)]
system_overload_154bpm.ogg 11.4 Mb [395 download(s)]
the_casino_120bpm.ogg 12.3 Mb [396 download(s)]
through_the_sewers_1766bpm.ogg 16.1 Mb [390 download(s)]
Comments
It might be nuts to see what you'd do under the constraints of 3:4 time, medieval instruments (or thereabouts). As for this pack, max groove/rock creativity, just as pack 1. Long live A. Ehlers!
Glad you like it
Thanks for sharing.
These tunes are NUTS! I love them!
Wow these songs are exactly what I was looking for for my game!
I'm going to credit you in the Credits section of my main menu. Though I'd also like to add some kind of playlist system that will show the name of the song and the creator(though that isn't implemented yet).
I may do some equalizing to average out the volume a bit for some of the songs, hope that is OK (first time doing a project like this).
Here is some footage of my game so far, Grapples to Grapples. It's a 3D fast-paced grappling hook platformer, your music really captures the feel I was aiming for :)
Hi David, your project looks really interesting so far and I love the minimal simple aesthetics of the game, what engine are you using? You can equalize as you want, I know some of the tracks is a bit louder and some softer than others, I didn't want to over compress certain tracks.
What platform are you going to release on?
Please let me know when you have this finished, I want to play!
Thanks! This is my first "real" game project (my last one was a fairly simple incremental game).
I'm using Unity. And cool! That makes sense :)
I'm going to release the game on PC on Itch.io. I'm developing on Windows but it should be pretty easy to use Unity to create Windows, Mac, and Linux builds.
I also created a quick WebGL build but it is a bit dated at this point. I'm still debating whether or not to create a demo of the first few levels for a Web version when it's done.
I'm aiming to do some kind of release hopefully in 1.5 - 3+ months depending on how things go. Aiming for probably between a $3-$5 price point.
Maybe I'll go for a Steam release if I make the $100 necessary from Itch sales. I can definitely send you a key for the game when it's ready though!
amazing stuff.
nice mix of tempo for action matching
Thank you
thanks man .
quick thanks and vid of it how I'm using them :
https://youtu.be/LLoJzglJ-vM
hmm I should have lower the weapon FX volume for that.
Surprised how the music fits quite well with your game.
Thanks for sharing
Love this! Thank you!