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Show off your project!

Summoning Wars

Jorge Avila
Monday, March 21, 2011 - 15:55
Jorge Avila's picture

Summoning Wars

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Jorge Avila
joined 14 years 6 months ago
Monday, March 21, 2011 - 16:17
Jorge Avila's picture

Well, here is our flyer, i hope that pepole, that doesn't know yet the project, can play it this time =).

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Anonymous (not verified)
joined 0 sec ago
127.0.0.1
Monday, March 21, 2011 - 17:05

It is a great looking flyer hiponboy, did you make it?  I love it! :D 

one tiny little thing though, where it says "Enjoys an epic story", that should read "Enjoy an epic story"  

That aside, It certainly makes me want to play the game :)

 

 

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Jorge Avila
joined 14 years 6 months ago
Monday, March 21, 2011 - 17:23
Jorge Avila's picture

Hi, thanks! ^^, yes i maded it. Thank you for the advice, i fixed it :)

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TheAncientGoat
joined 15 years 4 months ago
Tuesday, March 22, 2011 - 04:19
TheAncientGoat's picture

Awesome flyer! Open Source games need more of these :) 

 

The black space on the left looks a bit empty, but that's not neccesarily a bad thing :)

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Tartos
joined 14 years 9 months ago
Tuesday, March 22, 2011 - 04:51

Very nice ! I'll have to try this game :P.

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smonos
joined 14 years 3 months ago
Tuesday, March 22, 2011 - 13:26
smonos's picture

sweet, I wish I could pull of cool 3d games ;)

 

so many different models & places... crazy.

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Jorge Avila
joined 14 years 6 months ago
Friday, March 25, 2011 - 11:23
Jorge Avila's picture

Hi, our friend trapdoor has maded a new video to promote Summoning Wars =)

View video on youtube

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smonos
joined 14 years 3 months ago
Friday, March 25, 2011 - 16:36
smonos's picture

cool!

 

i liked the second half more. it takes about 1 min until i see GUI and the environments shown after that are more varied and detailed. maybe cut some of the indoor scenes earlier or one of the dialog examples!

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Skorpio
joined 14 years 7 months ago
Saturday, July 2, 2011 - 13:29

Please put this dwarf into your game as a main character ASAP: http://opengameart.org/content/dwarf-fixed

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Jorge Avila
joined 14 years 6 months ago
Wednesday, July 6, 2011 - 10:46
Jorge Avila's picture

hi skorpio. i will test this char by myself. we have to see if it is suitable. seems awesome but must be tested. since actually we aim to models arround 1500 polys.

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bart
joined 13 years 11 months ago
Wednesday, July 6, 2011 - 23:37
bart's picture

A couple of visual nitpicks about the gameplay footage that would be easy and make your game look even better:

  • Shadows under the characters and objects would be good.  Fancy shaders aren't necessary -- just a smooth, slightly darker spot would do wonders.  Shadows should be just a tiny bit bluish.
  • The slight spotlight effect during daytime outside fighting looks odd, and makes it look a bit like a night scene for some reason, even though things are bright.
  • You'll want to add some random details to the grass (and perhaps the dungeon/cave floor), like weeds, stones, and whatnot, just to break up the repetitiveness of it.

Other notes:

  • The trailer makes the game look fun to play.  :)
  • Excellent work on the dungeon scenes.  The lighting effect there is quite good.

Very nice work! :)

Bart

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Jorge Avila
joined 14 years 6 months ago
Thursday, July 7, 2011 - 06:46
Jorge Avila's picture

thankyou bart, nice feedback :-D. i think that not for this upcoming release, but the next we will start to see some changes with the lighting and shadows :-) i hope. because we dont have enough experience with graphic programming.

but i am glad to say the release is closer...

thank you for the tip my friend :-)

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Skorpio
joined 14 years 7 months ago
Thursday, July 7, 2011 - 14:13

I'd really like to hear how good or bad the dwarf performs in-game. By the way why do you limit yourself to 1500 polys? Average PCs nowadays can display hundreds of thousands of polys without big problems. Especially for main characters, which are visible on the screen most of the time ;) , a few more polys would be nice.

Bart wrote: "You'll want to add some random details to the grass (and perhaps the dungeon/cave floor), like weeds, stones, and whatnot, just to break up the repetitiveness of it."

I just heard about Wang tiles which could help you to get rid of repetitive ground textures. http://en.wikipedia.org/wiki/Wang_tile

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Jorge Avila
joined 14 years 6 months ago
Saturday, July 9, 2011 - 14:33
Jorge Avila's picture

Hi folks!

Fusion44 is implementing the new Gui for Summoning Wars, a little preview of how are we going is here:

The new inventory system: http://www.youtube.com/watch?v=oae15S2XnG8

 

After we finish to fix this layout we will implement the following widgets:

- Character sheet

- Quest

- Skill

- Belt (the thing where potions, skills and health bar are placed)

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