Stems For A Riot
The game was going to be about protecting a city from a horde of rioters. Think something along the lines of Vermintide or Killing Floor. That never happened but I really got into producing the audio for it.
These are all stems so they loop seamlessly. Their intended purpose is cover music score, ambiance and environment fx. So you've got a faint melody that increases in intensity (score), the sound of the crowd rushing towards the player (environment fx), plus some general (real in fact) crowd and riot noise (ambiance).
The included preview file plays through each stem through to a player victory (player loss is there as well, just not in the preview).
Notes:
If the file says -nostem that means it's not intended to loop but always meant to play through the next in the sequence. This is almost always either a startup or final sound.
the_lobby_Bmin is complementary music for the game's pre-match lobby. It was supposed to play on an old victrola in-game but I recorded it clean so you can do what you want with it.
As always, I've got the project files tucked away (all praise to Glacier and AWS) so if you need tweaks shoot me a DM and I'll see what I can do.